My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Wizard Electro Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Electro Wizard
Fireball
Cannon Hog Rider Wizard Electro Wizard
Poison
Cannon Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Fireball Hog Rider Electro Wizard Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball Lightning The Log Wizard Electro Wizard
Wizard
Hog Rider
Lightning
Hog Rider
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 3 11

Skeletons
Cannon Wizard The Log Electro Wizard
Cannon
Skeletons The Log Fireball Wizard Electro Wizard
Fireball
The Log Cannon Electro Wizard
Hog Rider
Wizard
Skeletons Cannon The Log Electro Wizard
Lightning
The Log
The Log
Cannon Fireball Skeletons Wizard Lightning Electro Wizard
Electro Wizard
Skeletons Cannon Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Fireball Wizard The Log Electro Wizard
Skeletons Cannon The Log Electro Wizard
Cannon Skeletons Lightning Electro Wizard
Cannon Skeletons Electro Wizard
Lightning Fireball The Log
Fireball The Log Skeletons Cannon Electro Wizard
Lightning Electro Wizard Cannon Fireball Wizard
Lightning Cannon Fireball The Log Electro Wizard
Cannon Skeletons
Skeletons Cannon Electro Wizard
Electro Wizard Skeletons Cannon Fireball Wizard The Log
Fireball Wizard Electro Wizard
Cannon Skeletons Fireball Wizard Lightning The Log Electro Wizard
Fireball Wizard Cannon The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball Lightning The Log Electro Wizard
Wizard Skeletons Cannon Fireball Electro Wizard
Cannon Fireball Wizard The Log Electro Wizard
Wizard The Log Cannon Fireball Electro Wizard
Cannon Electro Wizard
Wizard Cannon Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Electro Wizard
Fireball Electro Wizard Wizard Lightning The Log
Skeletons Lightning The Log Electro Wizard
Lightning Fireball The Log Electro Wizard
Skeletons Cannon
Fireball Wizard Skeletons Electro Wizard
Skeletons Fireball Lightning Electro Wizard
Lightning Electro Wizard Skeletons Fireball The Log
Skeletons Cannon
Lightning Fireball The Log Electro Wizard
Lightning Skeletons Cannon Fireball Wizard
Wizard Cannon Fireball
Electro Wizard Skeletons Fireball Lightning The Log
Cannon Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning The Log
Fireball The Log Electro Wizard
Lightning Fireball The Log
Lightning Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard Lightning
Fireball The Log Wizard Lightning
Lightning Fireball Electro Wizard
Lightning Fireball Wizard The Log Electro Wizard
Fireball Lightning Wizard
Lightning Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball
Lightning
Lightning Fireball Wizard The Log Electro Wizard
Lightning Fireball Wizard The Log
Lightning Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Lightning Electro Wizard
Fireball Lightning Wizard The Log
Fireball Lightning The Log
Lightning Fireball Wizard Electro Wizard
Lightning Electro Wizard Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard The Log
Lightning Fireball Electro Wizard
Fireball Wizard Lightning The Log
Lightning Electro Wizard Fireball
Fireball Lightning Wizard Electro Wizard
The Log Fireball
Fireball Lightning Wizard Electro Wizard
The Log Fireball Wizard Lightning
Lightning Fireball
Fireball Lightning The Log Electro Wizard
Fireball Lightning Electro Wizard
Lightning Fireball The Log Electro Wizard

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