My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Mortar Witch
Barbarian Barrel
Skeletons Mortar Valkyrie Witch
The Log
Skeletons Hog Rider Witch
Earthquake
Skeletons Mortar Hog Rider Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Valkyrie Hog Rider Witch
Fireball
Mortar Hog Rider Witch
Poison
Bats Mortar Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Mortar Fireball Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Giant Snowball Mortar

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Mortar
Giant Snowball
Hog Rider Mortar Fireball Valkyrie Witch
Mortar
Bats Giant Snowball Fireball Hog Rider
Fireball
Hog Rider Giant Snowball Mortar
Valkyrie
Bats Hog Rider Giant Snowball Witch
Hog Rider
Bats Giant Snowball Fireball Valkyrie Mortar Witch
Witch
Giant Snowball Valkyrie Hog Rider

Defense Synergies 0 14

Skeletons
Bats Giant Snowball Mortar Witch
Bats
Skeletons Giant Snowball Mortar Valkyrie
Giant Snowball
Skeletons Bats Mortar Valkyrie Witch
Mortar
Skeletons Bats Giant Snowball Fireball Valkyrie
Fireball
Mortar Valkyrie
Valkyrie
Bats Giant Snowball Mortar Fireball Witch
Hog Rider
Witch
Skeletons Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie
Skeletons Bats Mortar Valkyrie Witch
Mortar Witch Skeletons Bats Giant Snowball Valkyrie
Witch Skeletons Bats Mortar Valkyrie
Fireball Valkyrie
Fireball Skeletons Bats Giant Snowball Valkyrie
Bats Giant Snowball Mortar Fireball Witch
Fireball Valkyrie
Witch Skeletons Mortar
Skeletons Giant Snowball Valkyrie
Bats Valkyrie Witch Skeletons Giant Snowball Fireball
Bats Giant Snowball Fireball Witch
Mortar Skeletons Bats Giant Snowball Fireball Valkyrie Witch
Fireball Valkyrie Bats Giant Snowball Mortar Witch
Mortar
Giant Snowball Mortar Fireball
Skeletons Bats Mortar Fireball Valkyrie Witch
Mortar Fireball Bats Giant Snowball Valkyrie Witch
Giant Snowball Mortar Valkyrie Witch Bats Fireball
Mortar
Valkyrie Bats Giant Snowball Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball Fireball Witch
Fireball Giant Snowball Mortar Valkyrie
Skeletons Bats Valkyrie Witch
Valkyrie Bats Fireball
Skeletons Valkyrie Witch
Fireball Skeletons Bats Giant Snowball Witch
Skeletons Bats Fireball Valkyrie Witch
Valkyrie
Skeletons Bats Giant Snowball Mortar Fireball Valkyrie Witch
Witch Skeletons
Bats Valkyrie Witch
Giant Snowball Fireball Valkyrie
Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Bats Mortar Fireball Valkyrie
Bats Valkyrie Giant Snowball Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball Giant Snowball
Fireball
Fireball Valkyrie
Fireball Giant Snowball Mortar Valkyrie
Fireball Bats Giant Snowball Witch
Mortar Witch
Fireball Giant Snowball
Fireball Giant Snowball Mortar
Bats Giant Snowball Fireball
Mortar Fireball Valkyrie
Fireball Giant Snowball
Giant Snowball Mortar Fireball
Mortar Fireball
Giant Snowball Mortar Fireball
Giant Snowball Mortar Fireball Witch
Mortar Fireball
Giant Snowball Mortar Fireball
Bats
Giant Snowball Mortar Fireball
Giant Snowball Mortar Fireball Valkyrie Witch
Fireball
Giant Snowball Fireball
Giant Snowball Mortar Fireball
Giant Snowball Mortar Fireball Valkyrie Witch
Witch
Mortar Fireball Giant Snowball Witch
Fireball Giant Snowball Mortar Witch
Fireball Mortar
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Fireball
Giant Snowball Mortar Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball Witch
Fireball Giant Snowball Witch
Fireball
Fireball Valkyrie
Giant Snowball Mortar Fireball
Giant Snowball Fireball
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Mortar Fireball Witch

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