My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Prince
Giant Snowball
Skeletons Bats Musketeer Royal Hogs
Zap
Skeletons Bats Mortar Royal Hogs Prince
Barbarian Barrel
Skeletons Mortar Musketeer Royal Hogs
The Log
Skeletons Musketeer Royal Hogs Prince
Earthquake
Skeletons Mortar Royal Hogs
Arrows
Skeletons Bats Royal Hogs
Royal Delivery
Skeletons Bats Musketeer Royal Hogs Prince
Fireball
Mortar Musketeer Royal Hogs
Poison
Bats Mortar Musketeer Royal Hogs
Lightning
Mortar Musketeer Prince
Rocket
Mortar Musketeer Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Earthquake Mortar Musketeer Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Earthquake

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mortar Royal Hogs Prince
Giant Snowball
Earthquake Royal Hogs Mortar Musketeer Prince
Mortar
Bats Giant Snowball Musketeer
Earthquake
Giant Snowball Royal Hogs Prince
Musketeer
Giant Snowball Mortar Royal Hogs Prince
Royal Hogs
Giant Snowball Earthquake Bats Musketeer
Prince
Bats Giant Snowball Earthquake Musketeer

Defense Synergies 1 16

Skeletons
Musketeer Bats Giant Snowball Mortar Earthquake Prince
Bats
Skeletons Giant Snowball Mortar Earthquake Musketeer Prince
Giant Snowball
Skeletons Bats Mortar Earthquake Musketeer Prince
Mortar
Skeletons Bats Giant Snowball Earthquake Musketeer
Earthquake
Skeletons Bats Giant Snowball Mortar
Musketeer
Skeletons Bats Giant Snowball Mortar
Royal Hogs
Prince
Skeletons Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Musketeer
Skeletons Bats Mortar Musketeer Prince
Mortar Prince Skeletons Bats Giant Snowball Musketeer
Prince Skeletons Bats Mortar Musketeer
Earthquake Prince
Skeletons Bats Giant Snowball Earthquake Musketeer
Bats Giant Snowball Musketeer Mortar
Earthquake Musketeer
Skeletons Mortar Musketeer Prince
Skeletons Giant Snowball Musketeer Prince
Bats Skeletons Giant Snowball Earthquake Musketeer
Musketeer Bats Giant Snowball
Mortar Prince Skeletons Bats Giant Snowball Earthquake Musketeer
Bats Giant Snowball Mortar Earthquake Prince
Mortar Prince
Giant Snowball Mortar Prince
Skeletons Bats Mortar Musketeer Prince
Mortar Bats Giant Snowball Musketeer Prince
Giant Snowball Mortar Earthquake Bats Musketeer
Mortar Musketeer Prince
Bats Giant Snowball Earthquake Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Prince
Giant Snowball Mortar Musketeer Prince
Skeletons Bats Musketeer Prince
Prince Bats Musketeer
Skeletons Musketeer Prince
Skeletons Bats Giant Snowball Musketeer
Prince Skeletons Bats Musketeer
Prince
Skeletons Bats Giant Snowball Mortar Prince
Skeletons Musketeer
Bats Musketeer Prince
Giant Snowball Prince
Prince Skeletons
Musketeer
Skeletons Bats Mortar Musketeer Prince
Bats Giant Snowball Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Musketeer
Mortar Giant Snowball Musketeer
Earthquake
Earthquake Musketeer Prince
Giant Snowball Mortar Earthquake
Bats Giant Snowball Musketeer
Mortar Earthquake Musketeer
Earthquake Giant Snowball
Giant Snowball Mortar
Bats Giant Snowball Musketeer Prince
Mortar Earthquake Musketeer Prince
Giant Snowball Musketeer
Earthquake Giant Snowball Mortar Musketeer
Earthquake Mortar Musketeer
Earthquake Giant Snowball Mortar Musketeer Prince
Earthquake Giant Snowball Mortar Musketeer
Earthquake Mortar Musketeer
Giant Snowball Mortar Earthquake
Bats
Giant Snowball Mortar Earthquake Musketeer Prince
Giant Snowball Mortar Earthquake
Earthquake Musketeer Prince
Giant Snowball
Musketeer Prince
Earthquake Giant Snowball Mortar Musketeer
Giant Snowball Earthquake Mortar
Mortar Giant Snowball Earthquake Musketeer
Giant Snowball Mortar Musketeer Prince
Mortar Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Mortar Earthquake Musketeer
Giant Snowball
Prince
Giant Snowball Earthquake
Earthquake Bats Musketeer Prince
Giant Snowball Musketeer
Musketeer Prince
Giant Snowball Mortar Earthquake Musketeer
Giant Snowball
Musketeer Prince
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Mortar Musketeer Prince

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