My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Knight Bomb Tower Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Hog Rider Magic Archer
Fireball
Bomb Tower Hog Rider Magic Archer
Poison
Bats Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Knight Earthquake Bomb Tower Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider
Giant Snowball
Earthquake Hog Rider Knight Magic Archer
Knight
Bats Hog Rider Giant Snowball Earthquake Magic Archer
Earthquake
Giant Snowball Hog Rider Knight
Bomb Tower
Hog Rider
Bats Giant Snowball Knight Earthquake Magic Archer
Magic Archer
Giant Snowball Knight Hog Rider

Defense Synergies 3 16

Skeletons
Bats Giant Snowball Knight Earthquake Bomb Tower Magic Archer
Bats
Knight Skeletons Giant Snowball Earthquake Bomb Tower
Giant Snowball
Skeletons Bats Knight Earthquake Bomb Tower Magic Archer
Knight
Bats Bomb Tower Magic Archer Skeletons Giant Snowball Earthquake
Earthquake
Skeletons Bats Giant Snowball Knight Bomb Tower
Bomb Tower
Knight Skeletons Bats Giant Snowball Earthquake Magic Archer
Hog Rider
Magic Archer
Knight Skeletons Giant Snowball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Magic Archer
Bomb Tower Skeletons Bats Knight
Bomb Tower Skeletons Bats Giant Snowball Knight
Bomb Tower Skeletons Bats Knight
Earthquake Bomb Tower
Skeletons Bats Giant Snowball Earthquake Bomb Tower Magic Archer
Bats Giant Snowball Bomb Tower Magic Archer
Earthquake Bomb Tower Magic Archer
Skeletons Bomb Tower
Knight Skeletons Giant Snowball
Bats Skeletons Giant Snowball Knight Earthquake Bomb Tower Magic Archer
Bats Giant Snowball Magic Archer
Bomb Tower Skeletons Bats Giant Snowball Knight Earthquake
Bomb Tower Bats Giant Snowball Earthquake Magic Archer
Knight Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Skeletons Bats Knight
Bomb Tower Bats Giant Snowball Knight Magic Archer
Giant Snowball Earthquake Bomb Tower Bats Knight Magic Archer
Bomb Tower
Bats Giant Snowball Knight Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Knight Bomb Tower Magic Archer
Skeletons Bats Knight Bomb Tower
Bats Knight
Skeletons Knight
Skeletons Bats Giant Snowball Bomb Tower Magic Archer
Skeletons Bats Knight Bomb Tower
Knight Bomb Tower
Skeletons Bats Giant Snowball Knight Bomb Tower Magic Archer
Skeletons
Bats Knight Bomb Tower
Giant Snowball
Skeletons Knight Bomb Tower
Bomb Tower Magic Archer
Skeletons Bats Knight Bomb Tower Magic Archer
Bats Giant Snowball Earthquake Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight
Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Knight
Giant Snowball Earthquake Magic Archer
Bats Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Giant Snowball
Bats Giant Snowball
Knight Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Giant Snowball Knight Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Magic Archer
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Bats Magic Archer
Giant Snowball Magic Archer
Knight Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Magic Archer

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