My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions
Giant Snowball
Skeletons Bats Minions Dart Goblin Flying Machine
Zap
Skeletons Bats Minions Dart Goblin Flying Machine
Barbarian Barrel
Skeletons Dart Goblin Wizard
The Log
Skeletons Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Bats Minions Dart Goblin Flying Machine
Royal Delivery
Skeletons Bats Minions Dart Goblin Flying Machine Wizard
Fireball
Minions Dart Goblin Flying Machine Wizard
Poison
Bats Minions Dart Goblin Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Minions Dart Goblin Fireball Flying Machine Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Minions Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Flying Machine Golem
Minions
Bats Golem
Dart Goblin
Golem
Fireball
Golem
Flying Machine
Bats Golem
Wizard
Golem
Golem
Fireball Bats Minions Dart Goblin Flying Machine Wizard

Defense Synergies 1 9

Skeletons
Dart Goblin Bats Minions Flying Machine Wizard
Bats
Skeletons Minions Dart Goblin
Minions
Skeletons Bats Dart Goblin Flying Machine
Dart Goblin
Skeletons Bats Minions Flying Machine
Fireball
Flying Machine
Skeletons Minions Dart Goblin
Wizard
Skeletons
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Flying Machine Wizard
Skeletons Bats Minions Dart Goblin Flying Machine
Skeletons Bats Minions Dart Goblin
Skeletons Bats Minions Dart Goblin
Fireball
Fireball Skeletons Bats Minions Dart Goblin Flying Machine
Bats Minions Dart Goblin Fireball Flying Machine Wizard
Dart Goblin Fireball Flying Machine
Skeletons Minions
Skeletons Dart Goblin
Bats Minions Dart Goblin Skeletons Fireball Flying Machine Wizard
Minions Bats Dart Goblin Fireball Flying Machine Wizard
Skeletons Bats Minions Fireball Flying Machine Wizard
Fireball Wizard Bats Minions Dart Goblin
Fireball
Wizard Skeletons Bats Minions Fireball
Fireball Bats Minions Dart Goblin Flying Machine Wizard
Wizard Bats Minions Dart Goblin Fireball Flying Machine
Dart Goblin
Wizard Bats Minions Dart Goblin Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Flying Machine Wizard
Skeletons Bats Minions
Bats Fireball
Skeletons
Fireball Wizard Skeletons Bats Minions Dart Goblin Flying Machine
Skeletons Bats Minions Dart Goblin Fireball Flying Machine
Skeletons Bats Minions Fireball Flying Machine
Skeletons Dart Goblin
Bats Minions Dart Goblin Flying Machine
Fireball
Skeletons Fireball Wizard
Wizard Dart Goblin Fireball Flying Machine
Skeletons Bats Minions Dart Goblin Fireball Flying Machine
Bats Minions Dart Goblin Fireball Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Flying Machine
Fireball Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball Wizard
Fireball Wizard Bats Minions Dart Goblin Flying Machine
Dart Goblin Flying Machine Wizard
Fireball Dart Goblin Flying Machine Wizard
Fireball Dart Goblin Flying Machine Wizard
Bats Minions Fireball
Dart Goblin Fireball Flying Machine Wizard
Fireball Dart Goblin Flying Machine Wizard
Flying Machine Dart Goblin Fireball
Minions Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Wizard
Dart Goblin Fireball Flying Machine Wizard
Fireball
Bats Minions
Dart Goblin Fireball Flying Machine Wizard
Dart Goblin Fireball Flying Machine Wizard
Minions Fireball
Fireball Wizard
Fireball Flying Machine
Fireball Wizard
Fireball Dart Goblin Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Dart Goblin
Bats Dart Goblin Fireball Flying Machine Wizard
Bats Minions Dart Goblin Fireball Flying Machine Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Dart Goblin Fireball Flying Machine
Fireball Dart Goblin Flying Machine Wizard
Fireball
Fireball Dart Goblin Flying Machine Wizard
Dart Goblin Fireball Flying Machine Wizard
Fireball
Dart Goblin Flying Machine
Bats Minions Dart Goblin Fireball Flying Machine
Bats Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine

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