My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Musketeer Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Musketeer
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem The Log Earthquake Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem The Log

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Bats Musketeer Hog Rider Mini P.E.K.K.A
Earthquake
Hog Rider Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Ice Golem Earthquake Musketeer Hog Rider The Log
Musketeer
Ice Golem Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Bats Ice Golem Earthquake Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Earthquake Mini P.E.K.K.A Musketeer

Defense Synergies 4 16

Skeletons
Musketeer Bats Ice Golem Earthquake Mini P.E.K.K.A The Log
Bats
Skeletons Ice Golem Earthquake Mini P.E.K.K.A Musketeer The Log
Ice Golem
Musketeer Skeletons Bats Earthquake Mini P.E.K.K.A The Log
Earthquake
Skeletons Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Bats Ice Golem Earthquake Musketeer
Musketeer
Skeletons Ice Golem The Log Bats Mini P.E.K.K.A
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Skeletons Bats Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Musketeer The Log
Mini P.E.K.K.A Skeletons Bats Musketeer The Log
Mini P.E.K.K.A Skeletons Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Musketeer
Earthquake Mini P.E.K.K.A The Log
The Log Skeletons Bats Earthquake Musketeer
Bats Musketeer
Earthquake Ice Golem Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer
Skeletons Ice Golem Mini P.E.K.K.A Musketeer
Bats Skeletons Ice Golem Earthquake Musketeer The Log
Musketeer Bats
Mini P.E.K.K.A Skeletons Bats Earthquake Musketeer The Log
Bats Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A Musketeer
Bats Musketeer The Log
Earthquake The Log Bats Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Bats Earthquake Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem
Ice Golem Mini P.E.K.K.A Musketeer The Log
Skeletons Bats Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Ice Golem Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Bats Ice Golem Musketeer
Mini P.E.K.K.A Skeletons Bats Ice Golem Musketeer
Mini P.E.K.K.A
Skeletons Bats Ice Golem Mini P.E.K.K.A The Log
Skeletons Musketeer
Bats Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Skeletons Ice Golem
Musketeer
Skeletons Bats Ice Golem Mini P.E.K.K.A Musketeer The Log
Bats Ice Golem Earthquake Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Ice Golem Musketeer The Log
Earthquake The Log
Bats Ice Golem Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Golem
The Log
Bats Mini P.E.K.K.A Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Ice Golem Musketeer The Log
Earthquake Musketeer
Earthquake Ice Golem Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Ice Golem Earthquake The Log
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Bats Ice Golem Musketeer
Bats Musketeer
Mini P.E.K.K.A
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Bats Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Ice Golem Earthquake Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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