My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Musketeer Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Musketeer Valkyrie
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Fireball Musketeer Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Fireball

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider
Musketeer
Valkyrie Hog Rider P.E.K.K.A
Valkyrie
Bats Musketeer Hog Rider P.E.K.K.A
Hog Rider
Bats Arrows Fireball Musketeer Valkyrie
P.E.K.K.A
Arrows Bats Musketeer Valkyrie

Defense Synergies 2 12

Skeletons
Musketeer Bats P.E.K.K.A
Bats
Skeletons Musketeer Valkyrie P.E.K.K.A
Arrows
Fireball Valkyrie P.E.K.K.A
Fireball
Arrows Musketeer Valkyrie
Musketeer
Skeletons Valkyrie Bats Fireball P.E.K.K.A
Valkyrie
Musketeer Bats Arrows Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Skeletons Bats Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
P.E.K.K.A Skeletons Bats Musketeer Valkyrie
P.E.K.K.A Skeletons Bats Musketeer Valkyrie
P.E.K.K.A Skeletons Bats Musketeer Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeletons Bats Musketeer Valkyrie
Bats Musketeer Arrows Fireball
Arrows Fireball Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer Valkyrie
Bats Valkyrie Skeletons Arrows Fireball Musketeer
Arrows Musketeer Bats Fireball
P.E.K.K.A Skeletons Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Bats Arrows P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Skeletons Bats Arrows Fireball Musketeer Valkyrie P.E.K.K.A
Arrows Fireball Bats Musketeer Valkyrie
Arrows Valkyrie Bats Fireball Musketeer
P.E.K.K.A Musketeer
Valkyrie Bats Arrows Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball P.E.K.K.A
Fireball Arrows Musketeer Valkyrie
P.E.K.K.A Skeletons Bats Musketeer Valkyrie
Valkyrie P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A Skeletons Musketeer Valkyrie
Arrows Fireball Skeletons Bats Musketeer
P.E.K.K.A Skeletons Bats Fireball Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Bats Fireball Valkyrie
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Skeletons Fireball Valkyrie
Fireball Musketeer Valkyrie
Skeletons Bats Fireball Musketeer Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

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