My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Royal Giant Prince
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Firecracker Royal Giant Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker Bomb Tower
The Log
Skeletons Goblin Gang Firecracker Royal Giant Prince
Earthquake
Skeletons Goblin Gang Firecracker Bomb Tower
Arrows
Skeletons Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Prince
Fireball
Goblin Gang Firecracker Bomb Tower
Poison
Bats Goblin Gang Firecracker Bomb Tower
Lightning
Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Gang Firecracker Earthquake Bomb Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Gang Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Firecracker Prince
Goblin Gang
Firecracker Royal Giant Prince
Firecracker
Royal Giant Bats Goblin Gang Earthquake Prince
Royal Giant
Bats Firecracker Earthquake Goblin Gang
Earthquake
Royal Giant Firecracker Prince
Bomb Tower
Prince
Bats Goblin Gang Firecracker Earthquake

Defense Synergies 0 16

Skeletons
Bats Firecracker Earthquake Bomb Tower Prince
Bats
Skeletons Firecracker Earthquake Bomb Tower Prince
Goblin Gang
Firecracker Bomb Tower Prince
Firecracker
Skeletons Bats Goblin Gang Earthquake Bomb Tower Prince
Royal Giant
Earthquake
Skeletons Bats Firecracker Bomb Tower
Bomb Tower
Skeletons Bats Goblin Gang Firecracker Earthquake
Prince
Skeletons Bats Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Bomb Tower Skeletons Bats Goblin Gang Firecracker Prince
Goblin Gang Bomb Tower Prince Skeletons Bats
Bomb Tower Prince Skeletons Bats Goblin Gang Firecracker
Firecracker Earthquake Bomb Tower Prince
Goblin Gang Skeletons Bats Firecracker Earthquake Bomb Tower
Bats Goblin Gang Firecracker Bomb Tower
Earthquake Bomb Tower
Skeletons Goblin Gang Bomb Tower Prince
Goblin Gang Skeletons Firecracker Prince
Bats Goblin Gang Skeletons Firecracker Earthquake Bomb Tower
Bats Goblin Gang Firecracker
Bomb Tower Prince Skeletons Bats Goblin Gang Earthquake
Bomb Tower Bats Goblin Gang Firecracker Earthquake Prince
Goblin Gang Bomb Tower Prince
Bomb Tower Goblin Gang Prince
Bomb Tower Skeletons Bats Goblin Gang Firecracker Prince
Bomb Tower Bats Goblin Gang Firecracker Prince
Earthquake Bomb Tower Bats Firecracker
Bomb Tower Prince
Goblin Gang Bats Firecracker Earthquake Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Prince
Goblin Gang Firecracker Bomb Tower Prince
Goblin Gang Skeletons Bats Bomb Tower Prince
Goblin Gang Prince Bats
Skeletons Goblin Gang Prince
Firecracker Skeletons Bats Goblin Gang Bomb Tower
Goblin Gang Prince Skeletons Bats Bomb Tower
Bomb Tower Prince
Skeletons Bats Firecracker Bomb Tower Prince
Skeletons Goblin Gang
Bats Bomb Tower Prince
Prince
Prince Skeletons Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Skeletons Bats Firecracker Bomb Tower Prince
Bats Firecracker Earthquake Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker Prince
Firecracker Earthquake
Firecracker Bats
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Bats Goblin Gang Prince
Firecracker Earthquake Prince
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Prince
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Bats
Firecracker Earthquake Prince
Firecracker Earthquake
Earthquake Prince
Prince
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Prince
Firecracker
Bats Firecracker
Bats Firecracker
Earthquake
Firecracker
Prince
Firecracker Earthquake
Earthquake Bats Goblin Gang Prince
Firecracker
Goblin Gang Firecracker Prince
Firecracker Earthquake
Firecracker Prince
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Prince

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