My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Goblin Cage Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Royal Hogs
Giant Snowball
Skeletons Bats Royal Recruits Zappies Royal Hogs
Zap
Skeletons Bats Firecracker Zappies Royal Hogs
Barbarian Barrel
Skeletons Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Skeletons Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Skeletons Firecracker Goblin Cage Zappies Royal Hogs
Arrows
Skeletons Bats Firecracker Royal Recruits Zappies Royal Hogs
Royal Delivery
Skeletons Bats Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Fireball
Firecracker Goblin Cage Zappies Royal Hogs
Poison
Bats Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Cage Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Royal Recruits Goblin Cage Royal Hogs
Firecracker
Bats Royal Recruits Goblin Cage Zappies Royal Hogs
Royal Recruits
Bats Firecracker Zappies Royal Hogs
Goblin Cage
Bats Firecracker Royal Hogs The Log
Zappies
Firecracker Royal Recruits Royal Hogs
Royal Hogs
Bats Firecracker Royal Recruits Goblin Cage Zappies The Log
The Log
Goblin Cage Royal Hogs

Defense Synergies 2 16

Skeletons
Goblin Cage Bats Firecracker Zappies The Log
Bats
Skeletons Firecracker Royal Recruits Goblin Cage Zappies The Log
Firecracker
The Log Skeletons Bats Royal Recruits Goblin Cage Zappies
Royal Recruits
Bats Firecracker The Log
Goblin Cage
Skeletons Bats Firecracker Zappies The Log
Zappies
Skeletons Bats Firecracker Goblin Cage The Log
Royal Hogs
The Log
Firecracker Skeletons Bats Royal Recruits Goblin Cage Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Cage Zappies The Log
Skeletons Bats Firecracker Royal Recruits Goblin Cage Zappies The Log
Goblin Cage Skeletons Bats Royal Recruits Zappies
Royal Recruits Goblin Cage Skeletons Bats Firecracker Zappies
Firecracker Royal Recruits Goblin Cage The Log
The Log Skeletons Bats Firecracker Zappies
Bats Firecracker Goblin Cage Zappies
Royal Recruits Goblin Cage The Log
Zappies Skeletons Royal Recruits Goblin Cage
Skeletons Firecracker Royal Recruits Zappies
Bats Skeletons Firecracker Royal Recruits Zappies The Log
Bats Firecracker Zappies
Royal Recruits Goblin Cage Skeletons Bats Zappies The Log
Bats Firecracker Royal Recruits Goblin Cage Zappies The Log
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies The Log
Skeletons Bats Firecracker Royal Recruits Goblin Cage Zappies
Goblin Cage Bats Firecracker Royal Recruits Zappies The Log
Goblin Cage The Log Bats Firecracker Royal Recruits Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Bats Firecracker Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Goblin Cage Zappies
Firecracker The Log
Royal Recruits Zappies Skeletons Bats Goblin Cage The Log
Royal Recruits Bats Goblin Cage Zappies The Log
Royal Recruits Skeletons Goblin Cage Zappies
Firecracker Skeletons Bats Zappies
Royal Recruits Skeletons Bats Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Skeletons Bats Firecracker Zappies The Log
Royal Recruits Skeletons Goblin Cage Zappies
Bats Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage The Log
Royal Recruits Skeletons Goblin Cage Zappies
Royal Recruits Firecracker Goblin Cage Zappies
Royal Recruits Zappies Skeletons Bats Firecracker Goblin Cage The Log
Bats Firecracker Royal Recruits Goblin Cage Zappies The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Royal Recruits The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
Royal Recruits The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker Zappies
The Log
Firecracker Zappies
Firecracker The Log
Bats Royal Recruits Zappies
Firecracker Zappies
The Log
Firecracker
The Log Firecracker
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Zappies The Log
Firecracker Bats Zappies
Firecracker Royal Recruits The Log

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