My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Mighty Miner
Giant Snowball
Skeletons Bats Musketeer Hog Rider Mighty Miner
Zap
Skeletons Bats Mighty Miner
Barbarian Barrel
Skeletons Musketeer Bomb Tower
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Musketeer Hog Rider
Fireball
Musketeer Bomb Tower Hog Rider Mighty Miner
Poison
Bats Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Mighty Miner
Rocket
Musketeer Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Earthquake Musketeer Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Earthquake

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider
Earthquake
Hog Rider The Log
Musketeer
Hog Rider The Log
Bomb Tower
Hog Rider
Bats Earthquake Musketeer The Log
The Log
Hog Rider Earthquake Musketeer
Mighty Miner

Defense Synergies 3 11

Skeletons
Musketeer Bats Earthquake Bomb Tower The Log
Bats
Skeletons Earthquake Musketeer Bomb Tower The Log
Earthquake
Skeletons Bats Bomb Tower The Log
Musketeer
Skeletons The Log Bats Bomb Tower
Bomb Tower
The Log Skeletons Bats Earthquake Musketeer
Hog Rider
The Log
Musketeer Bomb Tower Skeletons Bats Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer The Log
Bomb Tower Skeletons Bats Musketeer The Log
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Skeletons Bats Musketeer
Earthquake Bomb Tower The Log
The Log Skeletons Bats Earthquake Musketeer Bomb Tower
Bats Musketeer Bomb Tower
Earthquake Musketeer Bomb Tower The Log
Mighty Miner Skeletons Musketeer Bomb Tower
Skeletons Musketeer
Bats Skeletons Earthquake Musketeer Bomb Tower The Log
Musketeer Bats
Bomb Tower Skeletons Bats Earthquake Musketeer The Log
Bomb Tower Bats Earthquake The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Bats Musketeer The Log
Earthquake Bomb Tower The Log Bats Musketeer
Musketeer Bomb Tower
Bats Earthquake Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Musketeer Bomb Tower The Log
Skeletons Bats Musketeer Bomb Tower The Log
Bats Musketeer The Log
Skeletons Musketeer Mighty Miner
Skeletons Bats Musketeer Bomb Tower
Skeletons Bats Musketeer Bomb Tower
Mighty Miner Bomb Tower
Skeletons Bats Bomb Tower The Log
Skeletons Musketeer
Bats Musketeer Bomb Tower
The Log
Skeletons Bomb Tower
Musketeer Bomb Tower
Skeletons Bats Musketeer Bomb Tower The Log Mighty Miner
Bats Earthquake Musketeer Bomb Tower The Log Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Earthquake The Log
Bats Musketeer
Earthquake Musketeer The Log
Earthquake The Log
The Log
Bats Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Bats
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer
Earthquake Musketeer The Log
Mighty Miner
Earthquake The Log
Earthquake Bats Musketeer
Musketeer
The Log
Musketeer
The Log Earthquake Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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