My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Dark Prince
Giant Snowball
Skeletons Bats Dart Goblin Flying Machine
Zap
Skeletons Bats Dart Goblin Flying Machine Dark Prince
Barbarian Barrel
Skeletons Dart Goblin Wizard Dark Prince
The Log
Skeletons Dart Goblin Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin Flying Machine
Royal Delivery
Skeletons Bats Dart Goblin Flying Machine Wizard Dark Prince
Fireball
Dart Goblin Flying Machine Wizard
Poison
Bats Dart Goblin Flying Machine Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Dart Goblin Flying Machine Dark Prince Freeze Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Dart Goblin Flying Machine

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Flying Machine Dark Prince
Dart Goblin
Dark Prince
Flying Machine
Bats Dark Prince
Wizard
Dark Prince
Dark Prince
Bats Dart Goblin Flying Machine Wizard Lightning
Freeze
Lightning
Dark Prince

Defense Synergies 1 12

Skeletons
Dart Goblin Bats Flying Machine Wizard Dark Prince
Bats
Skeletons Dart Goblin Dark Prince Freeze
Dart Goblin
Skeletons Bats Flying Machine Dark Prince
Flying Machine
Skeletons Dart Goblin Dark Prince
Wizard
Skeletons Dark Prince Freeze
Dark Prince
Skeletons Bats Dart Goblin Flying Machine Wizard
Freeze
Bats Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Flying Machine Wizard
Skeletons Bats Dart Goblin Flying Machine Dark Prince
Skeletons Bats Dart Goblin Dark Prince Freeze Lightning
Skeletons Bats Dart Goblin Dark Prince
Lightning Dark Prince
Freeze Skeletons Bats Dart Goblin Flying Machine Dark Prince
Bats Dart Goblin Lightning Flying Machine Wizard Freeze
Lightning Dart Goblin Flying Machine
Skeletons
Skeletons Dart Goblin Dark Prince
Bats Dart Goblin Skeletons Flying Machine Wizard Dark Prince Freeze
Bats Dart Goblin Flying Machine Wizard
Skeletons Bats Flying Machine Wizard Dark Prince Freeze Lightning
Wizard Bats Dart Goblin Dark Prince Freeze
Freeze Lightning
Wizard Skeletons Bats Dark Prince
Bats Dart Goblin Flying Machine Wizard Dark Prince
Wizard Freeze Bats Dart Goblin Flying Machine Dark Prince
Dart Goblin
Wizard Dark Prince Bats Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Flying Machine Wizard Lightning
Skeletons Bats Dark Prince Lightning
Dark Prince Lightning Bats
Skeletons Dark Prince
Wizard Skeletons Bats Dart Goblin Flying Machine Freeze
Dark Prince Skeletons Bats Dart Goblin Flying Machine Lightning
Dark Prince
Freeze Lightning Skeletons Bats Flying Machine Dark Prince
Skeletons Dart Goblin
Bats Dart Goblin Flying Machine Dark Prince
Lightning Dark Prince
Dark Prince Lightning Skeletons Wizard
Wizard Dart Goblin Flying Machine
Skeletons Bats Dart Goblin Flying Machine Dark Prince Freeze Lightning
Bats Dart Goblin Flying Machine Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Flying Machine Freeze
Dart Goblin Flying Machine
Lightning Dart Goblin Flying Machine
Lightning Dart Goblin Flying Machine Dark Prince Freeze
Wizard Dark Prince
Wizard Bats Dart Goblin Flying Machine Freeze
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard Freeze Lightning
Dart Goblin Flying Machine Wizard Lightning
Lightning Bats
Lightning Dart Goblin Flying Machine Wizard Dark Prince
Lightning Dart Goblin Flying Machine Wizard
Flying Machine Lightning Dart Goblin
Lightning Dart Goblin Flying Machine Freeze
Lightning Dart Goblin Flying Machine
Lightning Dart Goblin Flying Machine Wizard
Lightning Dart Goblin Flying Machine Wizard
Lightning Freeze
Bats Lightning
Lightning Dart Goblin Flying Machine Wizard Dark Prince
Lightning Dart Goblin Flying Machine Wizard
Lightning
Lightning Wizard
Lightning
Lightning Flying Machine
Freeze Wizard Dark Prince
Dart Goblin Flying Machine Wizard Lightning
Lightning Flying Machine Wizard
Lightning Dart Goblin
Lightning Bats Dart Goblin Flying Machine Wizard
Lightning Bats Dart Goblin Flying Machine Wizard Freeze
Lightning
Lightning Dart Goblin Wizard
Lightning Freeze
Wizard Lightning
Lightning Bats Dart Goblin Flying Machine Dark Prince Freeze
Lightning Dart Goblin Flying Machine Wizard
Freeze
Lightning Dart Goblin Flying Machine Wizard Dark Prince
Dart Goblin Flying Machine Wizard Lightning
Lightning
Dart Goblin Flying Machine Dark Prince
Bats Dart Goblin Flying Machine Freeze Lightning
Bats Dart Goblin Flying Machine Lightning
Lightning Dart Goblin Flying Machine Dark Prince Freeze

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