My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel Baby Dragon
Zap
Skeletons Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel
The Log
Skeletons Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Dart Goblin Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel Baby Dragon
Poison
Bats Dart Goblin
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Dart Goblin Goblin Barrel Fireball Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Dart Goblin

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Barrel Baby Dragon P.E.K.K.A
Dart Goblin
Goblin Barrel Baby Dragon P.E.K.K.A The Log
Fireball
Baby Dragon The Log
Goblin Barrel
Dart Goblin Bats Baby Dragon P.E.K.K.A
Baby Dragon
Bats Dart Goblin Fireball Goblin Barrel P.E.K.K.A
P.E.K.K.A
Bats Dart Goblin Goblin Barrel Baby Dragon The Log
The Log
Dart Goblin Fireball P.E.K.K.A

Defense Synergies 3 13

Skeletons
Dart Goblin Bats Baby Dragon P.E.K.K.A The Log
Bats
Skeletons Dart Goblin Baby Dragon P.E.K.K.A The Log
Dart Goblin
Skeletons Bats Baby Dragon P.E.K.K.A The Log
Fireball
The Log
Goblin Barrel
Baby Dragon
Skeletons Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Bats Dart Goblin Baby Dragon
The Log
Fireball P.E.K.K.A Skeletons Bats Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon The Log
P.E.K.K.A Skeletons Bats Dart Goblin The Log
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Bats Dart Goblin Baby Dragon
Bats Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Dart Goblin
Bats Dart Goblin Skeletons Fireball Baby Dragon The Log
Bats Dart Goblin Fireball Baby Dragon
P.E.K.K.A Skeletons Bats Fireball The Log
Fireball Bats Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Skeletons Bats Fireball P.E.K.K.A
Fireball Bats Dart Goblin Baby Dragon The Log
Baby Dragon The Log Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Baby Dragon The Log
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Skeletons
Fireball Skeletons Bats Dart Goblin Baby Dragon
P.E.K.K.A Skeletons Bats Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Bats Fireball Baby Dragon The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball
Dart Goblin Fireball Baby Dragon
Skeletons Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log
Fireball Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin
Bats Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball
Bats
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Dart Goblin Baby Dragon
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Bats Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Dart Goblin Baby Dragon
The Log Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Baby Dragon The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log

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