My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Graveyard
Giant Snowball
Skeletons Bats Guards Graveyard
Zap
Skeletons Bats Guards Graveyard
Barbarian Barrel
Skeletons Tesla Valkyrie Guards Graveyard
The Log
Skeletons Guards Graveyard
Earthquake
Skeletons Tesla Guards Graveyard
Arrows
Skeletons Bats Guards Graveyard
Royal Delivery
Skeletons Bats Valkyrie Guards Graveyard
Fireball
Tesla
Poison
Bats Guards Graveyard
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Guards Tesla Valkyrie Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Guards

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Graveyard
Arrows
Graveyard Freeze
Tesla
Valkyrie
Bats Graveyard
Guards
Graveyard
Freeze
Graveyard Arrows
Graveyard
Arrows Valkyrie Freeze Bats Guards

Defense Synergies 1 9

Skeletons
Tesla Bats
Bats
Skeletons Tesla Valkyrie Freeze
Arrows
Tesla Valkyrie
Tesla
Skeletons Bats Arrows Valkyrie Guards
Valkyrie
Bats Arrows Tesla Freeze
Guards
Tesla
Freeze
Bats Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Skeletons Bats Tesla Valkyrie
Tesla Skeletons Bats Valkyrie Freeze
Tesla Skeletons Bats Valkyrie Guards
Arrows Valkyrie
Arrows Freeze Skeletons Bats Tesla Valkyrie Guards
Bats Tesla Arrows Freeze
Arrows Tesla Valkyrie
Tesla Skeletons
Guards Skeletons Tesla Valkyrie
Bats Valkyrie Guards Skeletons Arrows Tesla Freeze
Arrows Tesla Bats
Tesla Skeletons Bats Valkyrie Guards Freeze
Valkyrie Bats Arrows Tesla Guards Freeze
Tesla
Tesla Freeze
Tesla Skeletons Bats Arrows Valkyrie
Arrows Tesla Bats Valkyrie Guards
Arrows Valkyrie Freeze Bats Tesla Guards
Tesla
Valkyrie Bats Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Tesla
Arrows Tesla Valkyrie
Guards Skeletons Bats Valkyrie
Valkyrie Guards Bats Tesla
Skeletons Tesla Valkyrie Guards
Arrows Skeletons Bats Tesla Freeze
Guards Skeletons Bats Tesla Valkyrie
Tesla Valkyrie
Freeze Skeletons Bats Valkyrie
Skeletons Tesla Guards
Bats Tesla Valkyrie Guards
Arrows Valkyrie Guards
Skeletons Tesla Valkyrie Guards
Tesla Valkyrie
Tesla Guards Skeletons Bats Valkyrie Freeze
Bats Arrows Valkyrie Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows
Arrows
Arrows Valkyrie Guards Freeze
Arrows Valkyrie
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Guards
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats Guards Freeze
Arrows
Arrows Freeze
Arrows
Bats Guards Freeze
Arrows
Freeze
Arrows
Valkyrie
Arrows
Arrows
Bats Guards Freeze
Bats
Freeze

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