My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Witch Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers Witch
Zap
Skeletons Bats Archers Witch X-Bow
Barbarian Barrel
Skeletons Archers Knight Witch Executioner X-Bow
The Log
Skeletons Archers Mini P.E.K.K.A Witch X-Bow
Earthquake
Skeletons Archers Witch X-Bow
Arrows
Skeletons Bats Archers Witch
Royal Delivery
Skeletons Bats Archers Knight Mini P.E.K.K.A Witch Executioner
Fireball
Archers Witch Executioner X-Bow
Poison
Bats Archers Witch Executioner X-Bow
Lightning
Knight Mini P.E.K.K.A Witch Executioner X-Bow
Rocket
Witch Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Knight Mini P.E.K.K.A Witch Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mini P.E.K.K.A X-Bow
Archers
Knight Mini P.E.K.K.A X-Bow
Knight
Bats Archers Executioner X-Bow Witch
Mini P.E.K.K.A
Bats Archers X-Bow
Witch
Knight
Executioner
Knight
X-Bow
Knight Bats Archers Mini P.E.K.K.A

Defense Synergies 5 15

Skeletons
X-Bow Bats Archers Knight Mini P.E.K.K.A Witch Executioner
Bats
Knight Skeletons Mini P.E.K.K.A X-Bow
Archers
Knight Skeletons Mini P.E.K.K.A Witch X-Bow
Knight
Bats Archers Executioner X-Bow Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Skeletons Bats Archers Knight Witch Executioner
Witch
Skeletons Archers Knight Mini P.E.K.K.A
Executioner
Knight Skeletons Mini P.E.K.K.A
X-Bow
Skeletons Knight Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner X-Bow
Mini P.E.K.K.A Skeletons Bats Knight Witch Executioner X-Bow
Mini P.E.K.K.A Witch Skeletons Bats Archers Knight Executioner
Mini P.E.K.K.A Witch Skeletons Bats Knight
Mini P.E.K.K.A X-Bow
Skeletons Bats Archers Executioner X-Bow
Bats Archers Witch Executioner X-Bow
X-Bow
Mini P.E.K.K.A Witch Skeletons X-Bow
Knight Skeletons Archers Mini P.E.K.K.A
Bats Archers Witch Executioner Skeletons Knight X-Bow
Executioner Bats Archers Witch
Mini P.E.K.K.A Skeletons Bats Knight Witch X-Bow
Executioner Bats Mini P.E.K.K.A Witch X-Bow
Mini P.E.K.K.A Knight X-Bow
Mini P.E.K.K.A X-Bow
Skeletons Bats Knight Mini P.E.K.K.A Witch Executioner X-Bow
Bats Archers Knight Witch Executioner X-Bow
Witch Executioner Bats Archers Knight
Mini P.E.K.K.A
Bats Archers Knight Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Archers Witch X-Bow
Archers Knight Mini P.E.K.K.A Executioner X-Bow
Skeletons Bats Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Knight X-Bow
Skeletons Knight Mini P.E.K.K.A Witch Executioner
Executioner Skeletons Bats Archers Witch
Mini P.E.K.K.A Skeletons Bats Archers Knight Witch
Mini P.E.K.K.A Knight
Skeletons Bats Knight Mini P.E.K.K.A Witch X-Bow
Witch Skeletons
Bats Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeletons Knight Witch Executioner
Archers Witch Executioner
Witch Skeletons Bats Archers Knight Mini P.E.K.K.A Executioner X-Bow
Bats Executioner Archers Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
Executioner X-Bow
X-Bow
Knight
Executioner
Executioner Bats Witch
Archers Witch Executioner
X-Bow Executioner
X-Bow
Bats Mini P.E.K.K.A X-Bow
Knight X-Bow
Archers Executioner
Knight Executioner
X-Bow
X-Bow
X-Bow Witch Executioner
Executioner X-Bow
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Executioner X-Bow
Witch X-Bow
X-Bow
X-Bow
X-Bow
Witch Executioner
Witch
X-Bow Witch Executioner
Witch X-Bow
X-Bow
Bats Archers Witch Executioner X-Bow
Bats Witch
Mini P.E.K.K.A
X-Bow
Bats Archers Witch X-Bow
Archers Witch Executioner
Knight Mini P.E.K.K.A Executioner
Executioner
Executioner
Bats Witch
Bats Witch Executioner
Witch Executioner X-Bow

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