My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Mega Minion Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Hogs Balloon Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Archers Mega Minion Royal Hogs Balloon
Zap
Skeletons Fire Spirit Archers Royal Hogs Balloon
Barbarian Barrel
Skeletons Fire Spirit Archers Royal Hogs Giant Skeleton
The Log
Skeletons Fire Spirit Archers Royal Hogs Giant Skeleton
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Fire Spirit Archers Royal Hogs
Royal Delivery
Skeletons Fire Spirit Archers Mega Minion Royal Hogs Balloon Giant Skeleton
Fireball
Archers Mega Minion Royal Hogs Balloon
Poison
Archers Mega Minion Royal Hogs Balloon
Lightning
Mega Minion Balloon
Rocket
Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Archers Mega Minion Poison Royal Hogs Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Archers Mega Minion

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mega Minion Royal Hogs Balloon Giant Skeleton
Archers
Royal Hogs Balloon Giant Skeleton
Mega Minion
Fire Spirit Poison Balloon Giant Skeleton
Royal Hogs
Fire Spirit Archers Poison
Poison
Mega Minion Royal Hogs Balloon Giant Skeleton
Balloon
Fire Spirit Archers Mega Minion Poison Giant Skeleton
Giant Skeleton
Fire Spirit Archers Mega Minion Poison Balloon

Defense Synergies 0 9

Skeletons
Fire Spirit Archers Mega Minion Poison Giant Skeleton
Fire Spirit
Skeletons Giant Skeleton
Archers
Skeletons Mega Minion Giant Skeleton
Mega Minion
Skeletons Archers Giant Skeleton
Royal Hogs
Poison
Skeletons
Balloon
Giant Skeleton
Skeletons Fire Spirit Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Skeletons Mega Minion
Skeletons Fire Spirit Archers Mega Minion Giant Skeleton
Skeletons Mega Minion
Poison Giant Skeleton
Skeletons Fire Spirit Archers Mega Minion
Mega Minion Fire Spirit Archers Poison
Poison Giant Skeleton
Skeletons
Skeletons Fire Spirit Archers Giant Skeleton
Archers Poison Skeletons Mega Minion Giant Skeleton
Mega Minion Archers Poison
Skeletons Fire Spirit Giant Skeleton
Fire Spirit Mega Minion Poison
Skeletons Poison
Fire Spirit Archers Mega Minion
Poison Fire Spirit Archers Mega Minion Giant Skeleton
Fire Spirit Archers Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Giant Skeleton
Poison Archers Mega Minion
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons
Fire Spirit Poison Skeletons Archers
Skeletons Archers Mega Minion Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Mega Minion Poison
Skeletons Mega Minion
Mega Minion Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Skeletons
Archers
Skeletons Archers Mega Minion Poison Giant Skeleton
Poison Archers Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison
Poison Giant Skeleton
Poison Giant Skeleton
Poison Fire Spirit
Poison Fire Spirit Mega Minion
Fire Spirit Archers Poison
Poison Fire Spirit
Poison
Fire Spirit Poison
Poison
Poison Fire Spirit Archers
Poison Fire Spirit
Poison
Poison
Poison
Poison
Poison
Fire Spirit Archers Mega Minion Poison
Fire Spirit Poison
Poison Giant Skeleton
Poison
Poison
Poison Fire Spirit
Mega Minion
Poison
Poison
Poison
Poison Fire Spirit Archers
Mega Minion Poison
Mega Minion
Poison
Poison
Giant Skeleton
Poison
Fire Spirit Archers
Poison Fire Spirit Archers Mega Minion
Poison Mega Minion
Poison
Poison Giant Skeleton
Mega Minion
Poison Giant Skeleton
Poison
Poison Giant Skeleton

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