My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Prince
Giant Snowball
Skeletons Bomber Cannon Tombstone Hog Rider
Zap
Skeletons Bomber Cannon Tombstone Prince
Barbarian Barrel
Skeletons Bomber Cannon Tombstone
The Log
Skeletons Bomber Cannon Tombstone Hog Rider Prince
Earthquake
Skeletons Bomber Cannon Tombstone Hog Rider
Arrows
Skeletons Bomber Tombstone
Royal Delivery
Skeletons Bomber Hog Rider Prince
Fireball
Bomber Cannon Tombstone Hog Rider
Poison
Bomber Cannon Tombstone
Lightning
Cannon Tombstone Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Arrows Cannon Tombstone Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider Prince
Arrows
Hog Rider Prince
Cannon
Tombstone
Hog Rider
Arrows The Log Bomber Prince
Prince
Bomber Arrows Hog Rider The Log
The Log
Hog Rider Prince

Defense Synergies 3 12

Skeletons
Cannon Bomber Tombstone Prince The Log
Bomber
Skeletons Cannon Tombstone The Log
Arrows
Cannon Tombstone Prince
Cannon
Skeletons The Log Bomber Arrows Prince
Tombstone
Skeletons Bomber Arrows Prince
Hog Rider
Prince
The Log Skeletons Arrows Cannon Tombstone
The Log
Cannon Prince Skeletons Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Tombstone The Log
Skeletons Bomber Cannon Tombstone Prince The Log
Cannon Prince Skeletons Bomber Tombstone
Cannon Prince Skeletons Bomber Tombstone
Bomber Arrows Tombstone Prince The Log
Arrows The Log Skeletons Bomber Cannon
Arrows Cannon Tombstone
Arrows Cannon The Log
Cannon Skeletons Tombstone Prince
Skeletons Bomber Cannon Prince
Skeletons Bomber Arrows Cannon Tombstone The Log
Arrows
Cannon Tombstone Prince Skeletons Bomber The Log
Bomber Arrows Cannon Tombstone Prince The Log
Cannon Tombstone Prince
Cannon Prince The Log
Skeletons Bomber Arrows Cannon Tombstone Prince
Arrows Cannon Tombstone Bomber Prince The Log
Arrows The Log Bomber Cannon Tombstone
Cannon Prince
Bomber Arrows Cannon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Prince
Bomber Arrows Prince The Log
Tombstone Skeletons Prince The Log
Prince The Log
Skeletons Cannon Tombstone Prince
Arrows Skeletons
Prince Skeletons Tombstone
Prince
Skeletons Tombstone Prince The Log
Skeletons Cannon Tombstone
Tombstone Prince
Arrows Prince The Log
Prince Skeletons Cannon Tombstone
Bomber Cannon
Tombstone Skeletons Bomber Prince The Log
Arrows Bomber Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Bomber Arrows The Log
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Prince
Arrows Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows Prince The Log
Bomber Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Bomber
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows
Bomber Arrows The Log
Arrows
Prince
Arrows The Log
Tombstone Prince
Arrows
Arrows The Log
Prince
Arrows The Log Bomber
Arrows
Prince
The Log
Prince The Log

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