My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Clone
Giant Snowball
Skeletons Dart Goblin Battle Ram Clone
Zap
Skeletons Firecracker Dart Goblin Battle Ram Clone
Barbarian Barrel
Skeletons Firecracker Dart Goblin Battle Ram Clone
The Log
Skeletons Firecracker Dart Goblin Battle Ram Clone
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Firecracker Dart Goblin Clone
Royal Delivery
Skeletons Firecracker Dart Goblin Battle Ram Clone P.E.K.K.A
Fireball
Firecracker Dart Goblin Battle Ram Clone
Poison
Firecracker Dart Goblin Clone
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Dart Goblin Clone Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror P.E.K.K.A Battle Ram
Firecracker
Dart Goblin Battle Ram Mirror P.E.K.K.A
Dart Goblin
Firecracker Battle Ram Mirror P.E.K.K.A
Battle Ram
Arrows Firecracker Dart Goblin Mirror P.E.K.K.A
Mirror
Arrows Firecracker Dart Goblin Battle Ram
Clone
P.E.K.K.A
Arrows Firecracker Dart Goblin Battle Ram

Defense Synergies 2 8

Skeletons
Dart Goblin Firecracker P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Firecracker
Skeletons Dart Goblin Mirror P.E.K.K.A
Dart Goblin
Skeletons Firecracker Mirror P.E.K.K.A
Battle Ram
Mirror
Arrows Firecracker Dart Goblin
Clone
P.E.K.K.A
Skeletons Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
P.E.K.K.A Skeletons Firecracker Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Skeletons Firecracker Dart Goblin
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Dart Goblin
Dart Goblin Arrows Firecracker
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker Dart Goblin
Dart Goblin Skeletons Arrows Firecracker
Arrows Firecracker Dart Goblin
P.E.K.K.A Skeletons
Arrows Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Firecracker P.E.K.K.A
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Firecracker Skeletons Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Firecracker Dart Goblin
Skeletons Firecracker Dart Goblin P.E.K.K.A
Arrows Firecracker Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: