My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Graveyard
Giant Snowball
Skeletons Minions Musketeer Furnace Witch Graveyard
Zap
Skeletons Minions Furnace Witch Graveyard
Barbarian Barrel
Skeletons Musketeer Furnace Witch Graveyard
The Log
Skeletons Musketeer Furnace Witch Graveyard
Earthquake
Skeletons Furnace Witch Graveyard
Arrows
Skeletons Minions Furnace Witch Graveyard
Royal Delivery
Skeletons Minions Musketeer Witch Graveyard
Fireball
Minions Musketeer Furnace Witch
Poison
Minions Musketeer Furnace Witch Graveyard
Lightning
Musketeer Furnace Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Musketeer Furnace Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Graveyard
Minions
Giant Graveyard
Musketeer
Giant Graveyard
Furnace
Giant Graveyard
Giant
Arrows Minions Musketeer Graveyard Furnace Witch
Witch
Giant Graveyard
Graveyard
Arrows Giant Minions Musketeer Furnace Witch

Defense Synergies 1 6

Skeletons
Musketeer Minions Furnace Witch
Arrows
Furnace
Minions
Skeletons Musketeer
Musketeer
Skeletons Minions Furnace
Furnace
Skeletons Arrows Musketeer
Giant
Witch
Skeletons
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Skeletons Minions Musketeer Furnace Witch
Furnace Witch Skeletons Minions Musketeer
Witch Skeletons Minions Musketeer Furnace
Arrows
Arrows Skeletons Minions Musketeer Furnace
Minions Musketeer Furnace Arrows Witch
Arrows Musketeer
Witch Skeletons Minions Musketeer Furnace
Skeletons Musketeer
Minions Witch Skeletons Arrows Musketeer Furnace
Arrows Minions Musketeer Furnace Witch
Furnace Skeletons Minions Musketeer Witch
Arrows Minions Furnace Witch
Furnace
Furnace
Skeletons Arrows Minions Musketeer Furnace Witch
Arrows Minions Musketeer Furnace Witch
Arrows Furnace Witch Minions Musketeer
Musketeer
Arrows Minions Musketeer Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Witch
Arrows Musketeer
Skeletons Minions Musketeer Furnace Witch
Musketeer
Skeletons Musketeer Witch
Arrows Furnace Skeletons Minions Musketeer Witch
Skeletons Minions Musketeer Furnace Witch
Skeletons Minions Witch
Witch Skeletons Musketeer
Minions Musketeer Witch
Arrows
Skeletons Witch
Musketeer Furnace Witch
Witch Skeletons Minions Musketeer Furnace
Arrows Minions Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Furnace
Arrows Minions Musketeer Furnace Witch
Arrows Musketeer Furnace Witch
Arrows
Arrows
Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer Furnace
Arrows Musketeer Furnace Witch
Arrows Musketeer Furnace
Arrows
Minions
Arrows Musketeer
Arrows Witch
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Furnace Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Furnace Witch
Minions Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Minions Musketeer Witch
Arrows Musketeer Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

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