My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Knight Firecracker Mortar
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker
Fireball
Firecracker Mortar
Poison
Firecracker Mortar
Lightning
Knight Mortar Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Arrows Knight Firecracker Mortar Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mortar Lightning
Knight
Firecracker Mortar Arrows The Log
Firecracker
Knight Mortar Ice Golem
Mortar
Knight Arrows Firecracker Ice Golem The Log
Ice Golem
Firecracker Mortar
Lightning
Arrows
The Log
Knight Mortar

Defense Synergies 3 16

Skeletons
Knight Firecracker Mortar Ice Golem The Log
Arrows
Knight Mortar Ice Golem Lightning
Knight
Firecracker Skeletons Arrows Mortar The Log
Firecracker
Knight Ice Golem The Log Skeletons Mortar
Mortar
Skeletons Arrows Knight Firecracker Ice Golem The Log
Ice Golem
Firecracker Skeletons Arrows Mortar The Log
Lightning
Arrows The Log
The Log
Firecracker Skeletons Knight Mortar Ice Golem Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Mortar Ice Golem The Log
Skeletons Knight Firecracker Mortar The Log
Mortar Skeletons Knight Lightning
Skeletons Knight Firecracker Mortar
Lightning Arrows Firecracker The Log
Arrows The Log Skeletons Firecracker
Lightning Arrows Firecracker Mortar
Lightning Arrows Ice Golem The Log
Skeletons Mortar
Knight Skeletons Firecracker Ice Golem
Skeletons Arrows Knight Firecracker Ice Golem The Log
Arrows Firecracker
Mortar Skeletons Knight Lightning The Log
Arrows Firecracker Mortar The Log
Knight Mortar
Mortar Lightning The Log
Skeletons Arrows Knight Firecracker Mortar
Arrows Mortar Knight Firecracker The Log
Arrows Mortar The Log Knight Firecracker Ice Golem
Mortar
Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Ice Golem
Arrows Knight Firecracker Mortar Ice Golem Lightning The Log
Skeletons Knight Ice Golem Lightning The Log
Lightning Knight Ice Golem The Log
Skeletons Knight
Arrows Firecracker Skeletons Ice Golem
Skeletons Knight Ice Golem Lightning
Knight
Lightning Skeletons Knight Firecracker Mortar Ice Golem The Log
Skeletons
Knight
Lightning Arrows The Log
Lightning Skeletons Knight Ice Golem
Firecracker
Skeletons Knight Firecracker Mortar Ice Golem Lightning The Log
Arrows Firecracker Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Mortar Ice Golem The Log
Arrows Firecracker Mortar The Log
Lightning Arrows The Log
Lightning Arrows Knight Firecracker Ice Golem The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Ice Golem
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker Ice Golem Lightning
Arrows The Log Firecracker Mortar Lightning
Lightning
Firecracker Lightning Arrows Knight Mortar The Log
Lightning Arrows Firecracker
Lightning Knight Firecracker Mortar Ice Golem The Log
Lightning Arrows Firecracker Mortar
Lightning Arrows Firecracker Mortar Ice Golem The Log
Lightning Arrows Firecracker Mortar The Log
Lightning Arrows Firecracker Mortar The Log
Lightning Arrows Mortar
Lightning
Lightning Arrows Firecracker Mortar The Log
Lightning Arrows Firecracker Mortar The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Mortar The Log
Arrows Firecracker Ice Golem The Log Mortar
Arrows Firecracker Mortar The Log Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Firecracker Mortar The Log
Lightning Arrows Firecracker Ice Golem
Lightning Firecracker
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Firecracker
Arrows Firecracker Lightning The Log
Lightning
Lightning Arrows Firecracker
Arrows The Log
Lightning Knight Firecracker
Arrows The Log Firecracker Mortar Ice Golem Lightning
Lightning Arrows
Firecracker
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker Mortar The Log

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