My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Barrel Skeleton Army
Zap
Skeletons Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Knight Valkyrie Goblin Barrel Skeleton Army
The Log
Skeletons Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Knight Valkyrie Goblin Barrel Skeleton Army
Fireball
Goblin Barrel Skeleton Army
Poison
Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Barrel Skeleton Army Fireball Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Giant Knight Goblin Barrel
Knight
Goblin Barrel Arrows Fireball
Fireball
Arrows Knight Giant
Valkyrie
Goblin Barrel Giant
Giant
Arrows Goblin Barrel Fireball Valkyrie
Goblin Barrel
Knight Valkyrie Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 7

Skeletons
Knight
Arrows
Knight Fireball Valkyrie
Knight
Skeletons Arrows Fireball Skeleton Army
Fireball
Arrows Knight Valkyrie
Valkyrie
Arrows Fireball
Giant
Goblin Barrel
Skeleton Army
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Skeleton Army Skeletons Knight Valkyrie
Skeleton Army Skeletons Knight Valkyrie
Skeleton Army Skeletons Knight Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Skeletons Valkyrie
Arrows Fireball
Arrows Fireball Valkyrie
Skeletons Skeleton Army
Knight Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army Skeletons Arrows Knight Fireball
Arrows Fireball
Skeleton Army Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Arrows
Skeleton Army Knight
Skeleton Army Fireball
Skeletons Arrows Knight Fireball Valkyrie Skeleton Army
Arrows Fireball Knight Valkyrie Skeleton Army
Arrows Valkyrie Knight Fireball
Valkyrie Skeleton Army Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Skeletons Fireball
Fireball Arrows Knight Valkyrie
Skeleton Army Skeletons Knight Valkyrie
Valkyrie Skeleton Army Knight Fireball
Skeletons Knight Valkyrie Skeleton Army
Arrows Fireball Skeletons
Skeleton Army Skeletons Knight Fireball Valkyrie
Knight Valkyrie Skeleton Army
Skeletons Knight Fireball Valkyrie Skeleton Army
Skeletons Skeleton Army
Knight Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Skeletons Knight Fireball Valkyrie
Arrows Valkyrie Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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