My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Battle Ram P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram Lumberjack
Zap
Skeletons Goblin Gang Battle Ram
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Lumberjack
The Log
Skeletons Goblin Gang Battle Ram Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram P.E.K.K.A Lumberjack
Fireball
Goblin Gang Battle Ram Lumberjack
Poison
Goblin Gang
Lightning
Ice Golem Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Arrows Goblin Gang Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Battle Ram Lumberjack
Goblin Gang
Ice Golem Battle Ram P.E.K.K.A
Ice Golem
Goblin Gang Battle Ram Lumberjack
Battle Ram
Ice Golem The Log Arrows Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Goblin Gang Battle Ram The Log Lumberjack
The Log
Battle Ram P.E.K.K.A Lumberjack
Lumberjack
Ice Golem Arrows Battle Ram P.E.K.K.A The Log

Defense Synergies 1 14

Skeletons
Ice Golem P.E.K.K.A The Log Lumberjack
Arrows
Ice Golem P.E.K.K.A Lumberjack
Goblin Gang
Ice Golem P.E.K.K.A The Log Lumberjack
Ice Golem
Skeletons Arrows Goblin Gang The Log Lumberjack
Battle Ram
P.E.K.K.A
The Log Skeletons Arrows Goblin Gang
The Log
P.E.K.K.A Skeletons Goblin Gang Ice Golem Lumberjack
Lumberjack
Skeletons Arrows Goblin Gang Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
P.E.K.K.A Lumberjack Skeletons Goblin Gang The Log
Goblin Gang P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons Goblin Gang
Arrows P.E.K.K.A The Log Lumberjack
Arrows Goblin Gang The Log Skeletons Lumberjack
Arrows Goblin Gang
Arrows Ice Golem P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Ice Golem Lumberjack
Goblin Gang Skeletons Arrows Ice Golem The Log Lumberjack
Arrows Goblin Gang
P.E.K.K.A Lumberjack Skeletons Goblin Gang The Log
Arrows Goblin Gang P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A The Log Lumberjack
Skeletons Arrows Goblin Gang P.E.K.K.A Lumberjack
Arrows Goblin Gang The Log Lumberjack
Arrows The Log Ice Golem Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Arrows P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Ice Golem P.E.K.K.A
Arrows Goblin Gang Ice Golem The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Skeletons Ice Golem The Log
Goblin Gang P.E.K.K.A Lumberjack Ice Golem The Log
P.E.K.K.A Skeletons Goblin Gang Lumberjack
Arrows Skeletons Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Skeletons Ice Golem Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Ice Golem The Log
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Goblin Gang Ice Golem Lumberjack
Goblin Gang Skeletons Ice Golem P.E.K.K.A The Log Lumberjack
Arrows Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Ice Golem
Arrows The Log
Arrows The Log Ice Golem
Arrows The Log
Goblin Gang Lumberjack
Arrows The Log
Arrows
Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Lumberjack
Arrows The Log Ice Golem
Arrows
P.E.K.K.A
Goblin Gang The Log
The Log

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