My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Cannon Goblin Barrel Witch Inferno Dragon
Zap
Skeletons Cannon Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Skeletons Cannon Goblin Barrel Witch
The Log
Skeletons Cannon Goblin Barrel Witch
Earthquake
Skeletons Cannon Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Goblin Barrel Witch Inferno Dragon
Fireball
Cannon Goblin Barrel Witch Inferno Dragon
Poison
Cannon Witch
Lightning
Cannon Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Earthquake Goblin Barrel Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Goblin Barrel Mega Knight
Cannon
Earthquake
Arrows Mega Knight
Goblin Barrel
Arrows Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Earthquake Goblin Barrel Witch

Defense Synergies 2 10

Skeletons
Cannon Earthquake Witch Inferno Dragon
Arrows
Mega Knight Cannon
Cannon
Skeletons Arrows Earthquake Witch Inferno Dragon
Earthquake
Skeletons Cannon Mega Knight
Goblin Barrel
Witch
Skeletons Cannon Mega Knight
Inferno Dragon
Skeletons Cannon Mega Knight
Mega Knight
Arrows Earthquake Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Inferno Dragon Skeletons Cannon Witch Mega Knight
Cannon Witch Mega Knight Skeletons Inferno Dragon
Cannon Witch Inferno Dragon Skeletons Mega Knight
Arrows Earthquake Mega Knight
Arrows Skeletons Cannon Earthquake Mega Knight
Inferno Dragon Arrows Cannon Witch
Earthquake Arrows Cannon Mega Knight
Cannon Witch Inferno Dragon Skeletons
Skeletons Cannon Mega Knight
Witch Skeletons Arrows Cannon Earthquake Mega Knight
Arrows Inferno Dragon Witch
Cannon Mega Knight Skeletons Earthquake Witch
Mega Knight Arrows Cannon Earthquake Witch
Inferno Dragon Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Cannon Witch
Arrows Cannon Mega Knight Witch
Arrows Earthquake Witch Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Cannon Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Arrows Inferno Dragon Mega Knight
Mega Knight Skeletons Witch
Mega Knight
Skeletons Cannon Witch Inferno Dragon Mega Knight
Arrows Skeletons Witch
Skeletons Witch
Mega Knight Inferno Dragon
Mega Knight Skeletons Witch Inferno Dragon
Witch Skeletons Cannon Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows
Mega Knight Skeletons Cannon Witch
Cannon Witch Mega Knight
Witch Skeletons Inferno Dragon
Arrows Mega Knight Cannon Earthquake Witch Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake Mega Knight
Arrows Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Witch
Earthquake Arrows Mega Knight
Arrows Earthquake
Arrows Earthquake Mega Knight
Arrows Earthquake Witch Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Witch Mega Knight
Witch Inferno Dragon
Arrows Earthquake Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Earthquake Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Witch
Arrows Witch
Arrows
Mega Knight
Arrows Earthquake
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: