My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Hog Rider
Giant Snowball
Skeletons Archers Minions Barbarians Musketeer Hog Rider
Zap
Skeletons Archers Minions Mortar
Barbarian Barrel
Skeletons Archers Mortar Barbarians Musketeer
The Log
Skeletons Archers Barbarians Musketeer Hog Rider
Earthquake
Skeletons Archers Mortar Barbarians Hog Rider
Arrows
Skeletons Archers Minions
Royal Delivery
Skeletons Archers Minions Barbarians Musketeer Hog Rider
Fireball
Archers Minions Mortar Barbarians Musketeer Hog Rider
Poison
Archers Minions Mortar Barbarians Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Minions Mortar Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mortar Hog Rider
Minions
Hog Rider Mortar
Mortar
Archers Minions Musketeer Hog Rider The Log
Barbarians
Hog Rider
Musketeer
Hog Rider Mortar The Log
Hog Rider
Minions Musketeer The Log Archers Mortar Barbarians
The Log
Hog Rider Mortar Musketeer

Defense Synergies 2 12

Skeletons
Musketeer Archers Minions Mortar The Log
Archers
Skeletons Minions Mortar The Log
Minions
Skeletons Archers Mortar Musketeer The Log
Mortar
Skeletons Archers Minions Musketeer The Log
Barbarians
Musketeer
Skeletons The Log Minions Mortar
Hog Rider
The Log
Musketeer Skeletons Archers Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Musketeer The Log
Barbarians Skeletons Minions Mortar Musketeer The Log
Mortar Barbarians Skeletons Archers Minions Musketeer
Barbarians Skeletons Minions Mortar Musketeer
Barbarians The Log
The Log Skeletons Archers Minions Musketeer
Minions Musketeer Archers Mortar
Barbarians Musketeer The Log
Barbarians Skeletons Minions Mortar Musketeer
Skeletons Archers Barbarians Musketeer
Archers Minions Barbarians Skeletons Musketeer The Log
Minions Musketeer Archers
Mortar Barbarians Skeletons Minions Musketeer The Log
Minions Mortar Barbarians The Log
Barbarians Mortar
Barbarians Mortar The Log
Barbarians Skeletons Minions Mortar Musketeer
Mortar Archers Minions Barbarians Musketeer The Log
Mortar The Log Archers Minions Barbarians Musketeer
Barbarians Mortar Musketeer
Archers Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Archers
Archers Mortar Musketeer The Log
Barbarians Skeletons Minions Musketeer The Log
Barbarians Musketeer The Log
Barbarians Skeletons Musketeer
Skeletons Archers Minions Musketeer
Skeletons Archers Minions Barbarians Musketeer
Barbarians
Skeletons Minions Mortar Barbarians The Log
Skeletons Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians The Log
Barbarians Skeletons
Archers Barbarians Musketeer
Barbarians Skeletons Archers Minions Mortar Musketeer The Log
Minions Archers Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Musketeer The Log
The Log
Barbarians Musketeer The Log
Mortar The Log
Minions Musketeer
Archers Mortar Musketeer The Log
The Log
The Log Mortar
Minions Musketeer
Mortar Musketeer The Log
Archers Musketeer
Mortar Musketeer The Log
Minions Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Minions
Archers Mortar Musketeer The Log
Mortar The Log
Minions Musketeer The Log
Musketeer The Log
Mortar Barbarians Musketeer The Log
The Log Mortar
Mortar The Log Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Archers Musketeer
Minions Musketeer
Mortar Musketeer The Log
The Log
Archers Minions Barbarians Musketeer
Archers Musketeer
The Log
Musketeer
The Log Mortar Musketeer
Musketeer
Minions Musketeer The Log
Musketeer
Mortar Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: