My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Royal Giant Miner
Giant Snowball
Skeletons Bats Archers Miner
Zap
Skeletons Bats Archers Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Archers
The Log
Skeletons Ice Spirit Archers Royal Giant
Earthquake
Skeletons Archers
Arrows
Skeletons Ice Spirit Bats Archers
Royal Delivery
Skeletons Ice Spirit Bats Archers Miner
Fireball
Archers
Poison
Bats Archers
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Archers Earthquake Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Royal Giant Bats Archers Royal Giant Miner
Bats
Royal Giant Miner Ice Spirit Zap
Zap
Ice Spirit Earthquake Miner Bats Archers Royal Giant
Archers
Ice Spirit Zap Royal Giant Miner
Royal Giant
Ice Spirit Bats Earthquake Miner Ice Spirit Zap Archers
Earthquake
Zap Royal Giant
Miner
Bats Zap Royal Giant Ice Spirit Archers

Defense Synergies 1 14

Skeletons
Ice Spirit Bats Zap Archers Earthquake
Ice Spirit
Zap Skeletons Bats Archers Earthquake Miner
Bats
Skeletons Ice Spirit Zap Earthquake
Zap
Ice Spirit Skeletons Bats Archers Earthquake Miner
Archers
Skeletons Ice Spirit Zap
Royal Giant
Earthquake
Skeletons Ice Spirit Bats Zap
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap
Skeletons Ice Spirit Bats Zap
Skeletons Bats Archers
Skeletons Bats
Earthquake
Skeletons Bats Zap Archers Earthquake
Bats Ice Spirit Zap Archers
Earthquake Zap
Skeletons
Skeletons Ice Spirit Archers Miner
Bats Archers Skeletons Zap Earthquake
Bats Zap Archers
Skeletons Ice Spirit Bats Zap Earthquake
Ice Spirit Bats Zap Earthquake
Ice Spirit Zap
Skeletons Bats
Ice Spirit Bats Zap Archers
Zap Earthquake Ice Spirit Bats Archers
Bats Archers Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers
Zap Archers Miner
Skeletons Ice Spirit Bats Zap
Bats Zap
Skeletons
Skeletons Ice Spirit Bats Zap Archers
Skeletons Bats Archers
Zap Skeletons Ice Spirit Bats
Skeletons
Bats
Zap
Skeletons
Archers
Skeletons Ice Spirit Bats Zap Archers
Bats Zap Archers Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Zap Miner
Earthquake Miner
Earthquake
Zap Earthquake
Ice Spirit Bats Zap
Archers Earthquake
Earthquake Ice Spirit Zap
Miner Zap
Bats
Miner Zap Earthquake
Zap Archers
Earthquake Miner
Earthquake
Earthquake Zap
Earthquake Zap
Earthquake
Earthquake
Bats
Zap Archers Earthquake
Zap Earthquake Miner
Earthquake
Earthquake Zap
Zap Earthquake Ice Spirit
Miner Zap Earthquake
Zap Miner
Miner Zap
Bats Zap Archers
Zap Ice Spirit Bats
Zap Earthquake Miner
Zap Ice Spirit
Earthquake
Zap Earthquake Ice Spirit Bats Archers
Zap Archers
Miner
Zap Earthquake
Zap
Zap Ice Spirit Bats
Bats Zap
Zap Miner

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