My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Valkyrie Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Hog Rider Miner Sparky
Giant Snowball
Skeletons Archers Goblin Gang Hog Rider Miner
Zap
Skeletons Archers Goblin Gang Sparky
Barbarian Barrel
Skeletons Archers Goblin Gang Valkyrie Sparky
The Log
Skeletons Archers Goblin Gang Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Skeletons Archers Goblin Gang Hog Rider
Arrows
Skeletons Archers Goblin Gang
Royal Delivery
Skeletons Archers Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Miner Sparky
Fireball
Archers Goblin Gang Hog Rider Sparky
Poison
Archers Goblin Gang Sparky
Lightning
Mini P.E.K.K.A Valkyrie Sparky
Rocket
Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Miner Mini P.E.K.K.A Valkyrie Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Gang Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Mini P.E.K.K.A Hog Rider Miner
Goblin Gang
Hog Rider Miner Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Sparky Archers Goblin Gang Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Goblin Gang Mini P.E.K.K.A Sparky
Hog Rider
Goblin Gang Valkyrie Archers Mini P.E.K.K.A
Miner
Goblin Gang Archers Sparky
Sparky
Mini P.E.K.K.A Goblin Gang Valkyrie Miner

Defense Synergies 1 11

Skeletons
Archers Mini P.E.K.K.A Sparky
Archers
Valkyrie Skeletons Goblin Gang Mini P.E.K.K.A
Goblin Gang
Archers Mini P.E.K.K.A Valkyrie Miner Sparky
Mini P.E.K.K.A
Skeletons Archers Goblin Gang Valkyrie
Valkyrie
Archers Goblin Gang Mini P.E.K.K.A Sparky
Hog Rider
Miner
Goblin Gang
Sparky
Skeletons Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Mini P.E.K.K.A Sparky Skeletons Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Sparky Skeletons Archers Valkyrie
Mini P.E.K.K.A Sparky Skeletons Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Goblin Gang Skeletons Archers Valkyrie
Archers Goblin Gang
Valkyrie Sparky
Mini P.E.K.K.A Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Archers Mini P.E.K.K.A Valkyrie Miner Sparky
Archers Goblin Gang Valkyrie Skeletons
Archers Goblin Gang
Mini P.E.K.K.A Sparky Skeletons Goblin Gang Valkyrie
Valkyrie Sparky Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Sparky Skeletons Goblin Gang Mini P.E.K.K.A Valkyrie
Archers Goblin Gang Valkyrie
Valkyrie Archers
Mini P.E.K.K.A Sparky
Goblin Gang Valkyrie Archers Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Skeletons Archers Sparky
Archers Goblin Gang Mini P.E.K.K.A Valkyrie Miner
Goblin Gang Skeletons Mini P.E.K.K.A Valkyrie Sparky
Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Skeletons Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Skeletons Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Skeletons Archers Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Skeletons Mini P.E.K.K.A Valkyrie Sparky
Skeletons Goblin Gang Sparky
Mini P.E.K.K.A Valkyrie Sparky
Valkyrie
Mini P.E.K.K.A Skeletons Goblin Gang Valkyrie Sparky
Archers Valkyrie Sparky
Goblin Gang Sparky Skeletons Archers Mini P.E.K.K.A Valkyrie
Valkyrie Archers Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Miner
Miner Sparky
Valkyrie Sparky
Valkyrie Sparky
Archers Sparky
Miner
Goblin Gang Mini P.E.K.K.A Sparky
Miner Valkyrie Sparky
Archers
Miner Sparky
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Sparky
Valkyrie Miner
Sparky
Sparky
Valkyrie Sparky
Miner Sparky
Miner Sparky
Miner Sparky
Archers Sparky
Mini P.E.K.K.A Sparky
Miner Sparky
Sparky
Sparky
Sparky
Archers Goblin Gang
Archers
Miner Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Sparky
Sparky
Goblin Gang Sparky
Miner Sparky

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