My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Guards Prince
Giant Snowball
Skeletons Archers Dart Goblin Guards Baby Dragon
Zap
Skeletons Archers Royal Giant Dart Goblin Guards Prince
Barbarian Barrel
Skeletons Archers Dart Goblin Guards
The Log
Skeletons Archers Royal Giant Dart Goblin Guards Prince
Earthquake
Skeletons Archers Guards
Arrows
Skeletons Archers Dart Goblin Guards
Royal Delivery
Skeletons Archers Dart Goblin Guards Baby Dragon Prince
Fireball
Archers Dart Goblin Baby Dragon
Poison
Archers Dart Goblin Guards
Lightning
Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Dart Goblin Guards Baby Dragon Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Royal Giant Baby Dragon Prince
Arrows
Royal Giant Archers Prince
Royal Giant
Arrows Dart Goblin Archers Guards Baby Dragon
Dart Goblin
Royal Giant Baby Dragon Prince
Guards
Royal Giant
Baby Dragon
Archers Royal Giant Dart Goblin Prince
Prince
Archers Arrows Dart Goblin Baby Dragon

Defense Synergies 1 13

Skeletons
Dart Goblin Archers Baby Dragon Prince
Archers
Skeletons Dart Goblin Guards Baby Dragon
Arrows
Prince
Royal Giant
Dart Goblin
Skeletons Archers Guards Baby Dragon Prince
Guards
Archers Dart Goblin Baby Dragon Prince
Baby Dragon
Skeletons Archers Dart Goblin Guards Prince
Prince
Skeletons Arrows Dart Goblin Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon
Skeletons Dart Goblin Prince
Prince Skeletons Archers Dart Goblin
Prince Skeletons Dart Goblin Guards
Arrows Prince
Arrows Skeletons Archers Dart Goblin Guards Baby Dragon
Dart Goblin Archers Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Skeletons Prince
Guards Skeletons Archers Dart Goblin Prince
Archers Dart Goblin Guards Skeletons Arrows Baby Dragon
Arrows Archers Dart Goblin Baby Dragon
Prince Skeletons Guards
Arrows Dart Goblin Guards Baby Dragon Prince
Prince
Prince
Skeletons Arrows Prince
Arrows Archers Dart Goblin Guards Baby Dragon Prince
Arrows Baby Dragon Archers Dart Goblin Guards
Dart Goblin Prince
Archers Arrows Dart Goblin Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Archers Prince
Archers Arrows Baby Dragon Prince
Guards Skeletons Prince
Guards Prince
Skeletons Guards Prince
Arrows Skeletons Archers Dart Goblin Baby Dragon
Guards Prince Skeletons Archers Dart Goblin
Prince
Skeletons Baby Dragon Prince
Skeletons Dart Goblin Guards
Dart Goblin Guards Prince
Arrows Guards Prince
Prince Skeletons Guards
Archers Dart Goblin Baby Dragon
Guards Skeletons Archers Dart Goblin Baby Dragon Prince
Arrows Archers Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Guards Prince
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Archers Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Guards Prince
Arrows Dart Goblin Prince
Archers Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Prince
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Archers Arrows Dart Goblin Baby Dragon Prince
Arrows Dart Goblin Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Baby Dragon Prince
Arrows Dart Goblin Baby Dragon
Archers Arrows Dart Goblin Baby Dragon
Dart Goblin Guards
Arrows Dart Goblin
Arrows
Prince
Arrows
Archers Dart Goblin Guards Prince
Archers Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Baby Dragon Prince
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Prince
Dart Goblin Guards Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Prince

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