My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Baby Dragon Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince Prince
Giant Snowball
Skeleton Dragons Baby Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Elixir Golem Dark Prince Electro Wizard
The Log
Elixir Golem Dark Prince Prince
Earthquake
Elixir Golem
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Elixir Golem Baby Dragon Dark Prince Prince Electro Wizard
Fireball
Skeleton Dragons Elixir Golem Baby Dragon Electro Wizard
Poison
Skeleton Dragons Elixir Golem Electro Wizard
Lightning
Skeleton Dragons Baby Dragon Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Tornado Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Skeleton Dragons Baby Dragon Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Skeleton Dragons

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Tornado Elixir Golem Baby Dragon Dark Prince Prince
Elixir Golem
Rage Skeleton Dragons Tornado Baby Dragon
Rage
Elixir Golem Dark Prince Prince Electro Wizard
Tornado
Skeleton Dragons Baby Dragon Elixir Golem Dark Prince
Baby Dragon
Tornado Skeleton Dragons Elixir Golem Dark Prince Prince Electro Wizard
Dark Prince
Prince Skeleton Dragons Rage Tornado Baby Dragon Electro Wizard
Prince
Dark Prince Skeleton Dragons Rage Baby Dragon Electro Wizard
Electro Wizard
Rage Baby Dragon Dark Prince Prince

Defense Synergies 1 13

Skeleton Dragons
Tornado Baby Dragon Dark Prince Prince Electro Wizard
Elixir Golem
Rage
Tornado
Skeleton Dragons Baby Dragon Dark Prince Prince Electro Wizard
Baby Dragon
Skeleton Dragons Tornado Dark Prince Prince
Dark Prince
Skeleton Dragons Tornado Baby Dragon Prince Electro Wizard
Prince
Skeleton Dragons Tornado Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Skeleton Dragons Tornado Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Baby Dragon Electro Wizard
Skeleton Dragons Dark Prince Prince Electro Wizard
Tornado Prince Skeleton Dragons Dark Prince Electro Wizard
Prince Skeleton Dragons Dark Prince Electro Wizard
Tornado Dark Prince Prince
Tornado Skeleton Dragons Baby Dragon Dark Prince Electro Wizard
Skeleton Dragons Tornado Electro Wizard Baby Dragon
Skeleton Dragons Baby Dragon Electro Wizard
Tornado Prince
Tornado Dark Prince Prince Electro Wizard
Skeleton Dragons Electro Wizard Tornado Baby Dragon Dark Prince
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Prince Skeleton Dragons Dark Prince Electro Wizard
Skeleton Dragons Tornado Baby Dragon Dark Prince Prince Electro Wizard
Prince Electro Wizard
Tornado Prince Electro Wizard
Skeleton Dragons Tornado Dark Prince Prince Electro Wizard
Skeleton Dragons Tornado Baby Dragon Dark Prince Prince Electro Wizard
Tornado Baby Dragon Skeleton Dragons Dark Prince Electro Wizard
Tornado Prince Electro Wizard
Skeleton Dragons Dark Prince Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Skeleton Dragons Baby Dragon Prince
Dark Prince Prince Electro Wizard
Dark Prince Prince Tornado Electro Wizard
Dark Prince Prince
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Dark Prince Prince Electro Wizard
Dark Prince Prince
Electro Wizard Skeleton Dragons Tornado Baby Dragon Dark Prince Prince
Skeleton Dragons
Dark Prince Prince
Tornado Dark Prince Prince Electro Wizard
Dark Prince Prince
Skeleton Dragons Baby Dragon
Electro Wizard Skeleton Dragons Tornado Baby Dragon Dark Prince Prince
Skeleton Dragons Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Baby Dragon
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Skeleton Dragons Baby Dragon
Skeleton Dragons Dark Prince Prince
Skeleton Dragons Baby Dragon Dark Prince
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Tornado
Tornado Prince Electro Wizard
Skeleton Dragons Tornado Dark Prince Prince Electro Wizard
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Tornado
Skeleton Dragons
Skeleton Dragons Baby Dragon Dark Prince Prince Electro Wizard
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Tornado
Tornado Prince
Skeleton Dragons Baby Dragon
Tornado Skeleton Dragons Baby Dragon Dark Prince
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Skeleton Dragons Tornado Baby Dragon Prince
Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Electro Wizard Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Wizard
Prince
Electro Wizard Dark Prince Prince
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Skeleton Dragons Baby Dragon Dark Prince Prince Electro Wizard
Skeleton Dragons Baby Dragon
Tornado
Skeleton Dragons Dark Prince Prince
Skeleton Dragons Tornado Baby Dragon Electro Wizard
Skeleton Dragons Tornado Electro Wizard
Tornado Baby Dragon Dark Prince Prince Electro Wizard

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