My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Archers Cannon Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Archers Cannon Skeleton Army
Barbarian Barrel
Fire Spirit Archers Cannon Musketeer Skeleton Army Ice Wizard
The Log
Fire Spirit Archers Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Archers Cannon Hog Rider Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Musketeer Hog Rider Skeleton Army Ice Wizard
Fireball
Archers Cannon Musketeer Hog Rider Skeleton Army Ice Wizard
Poison
Archers Cannon Musketeer Skeleton Army Ice Wizard
Lightning
Cannon Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Cannon Skeleton Army Ice Wizard Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit Archers Musketeer Ice Wizard
Archers
Zap Hog Rider
Cannon
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Musketeer Archers
Skeleton Army
Ice Wizard
Zap

Defense Synergies 2 12

Fire Spirit
Zap
Zap
Cannon Fire Spirit Archers Musketeer Skeleton Army Ice Wizard
Archers
Zap Cannon Skeleton Army Ice Wizard
Cannon
Zap Musketeer Archers Skeleton Army Ice Wizard
Musketeer
Cannon Zap Skeleton Army
Hog Rider
Skeleton Army
Zap Archers Cannon Musketeer Ice Wizard
Ice Wizard
Zap Archers Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer
Skeleton Army Zap Cannon Musketeer Ice Wizard
Cannon Skeleton Army Fire Spirit Archers Musketeer Ice Wizard
Cannon Skeleton Army Musketeer Ice Wizard
Skeleton Army
Skeleton Army Fire Spirit Zap Archers Cannon Musketeer Ice Wizard
Musketeer Fire Spirit Zap Archers Cannon Ice Wizard
Zap Cannon Musketeer
Cannon Musketeer Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Archers Cannon Musketeer Ice Wizard
Archers Skeleton Army Ice Wizard Zap Cannon Musketeer
Musketeer Zap Archers Ice Wizard
Cannon Skeleton Army Fire Spirit Zap Musketeer Ice Wizard
Fire Spirit Skeleton Army Zap Cannon
Skeleton Army Cannon
Skeleton Army Zap Cannon
Cannon Musketeer Skeleton Army
Fire Spirit Cannon Zap Archers Musketeer Skeleton Army Ice Wizard
Zap Fire Spirit Archers Cannon Musketeer Ice Wizard
Cannon Musketeer
Skeleton Army Fire Spirit Archers Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers
Zap Archers Musketeer
Skeleton Army Zap Musketeer
Skeleton Army Zap Musketeer
Cannon Musketeer Skeleton Army
Fire Spirit Zap Archers Musketeer Ice Wizard
Skeleton Army Archers Musketeer Ice Wizard
Skeleton Army
Zap Skeleton Army
Cannon Musketeer Skeleton Army
Musketeer
Skeleton Army Zap
Skeleton Army Cannon
Archers Cannon Musketeer Skeleton Army
Skeleton Army Zap Archers Musketeer
Zap Archers Cannon Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ice Wizard
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Ice Wizard
Fire Spirit Archers Musketeer
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Musketeer
Zap Musketeer
Fire Spirit Zap Archers Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Archers Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Archers Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Zap
Zap Fire Spirit Archers Musketeer Skeleton Army
Fire Spirit Zap Archers Musketeer Ice Wizard
Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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