My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Ice Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Ice Wizard
Fireball
Inferno Tower Goblin Barrel Skeleton Army Ice Wizard
Poison
Inferno Tower Skeleton Army Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Ice Wizard Fireball Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball The Log Ice Wizard
Fireball
Zap The Log
Inferno Tower
Rocket
Goblin Barrel
Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
The Log
Zap Fireball
Ice Wizard
Zap Goblin Barrel

Defense Synergies 4 11

Zap
Fireball Inferno Tower Skeleton Army The Log Ice Wizard
Fireball
Zap The Log Inferno Tower Ice Wizard
Inferno Tower
Skeleton Army The Log Zap Fireball Ice Wizard
Rocket
The Log
Goblin Barrel
Skeleton Army
Inferno Tower Zap The Log Ice Wizard
The Log
Fireball Inferno Tower Zap Rocket Skeleton Army Ice Wizard
Ice Wizard
Zap Fireball Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Zap The Log Ice Wizard
Inferno Tower Rocket Skeleton Army Ice Wizard
Inferno Tower Skeleton Army Ice Wizard
Fireball Rocket Skeleton Army The Log
Fireball Skeleton Army The Log Zap Ice Wizard
Inferno Tower Rocket Zap Fireball Ice Wizard
Rocket Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Inferno Tower Ice Wizard
Skeleton Army Ice Wizard Zap Fireball The Log
Inferno Tower Zap Fireball Ice Wizard
Inferno Tower Skeleton Army Zap Fireball Rocket The Log Ice Wizard
Fireball Rocket Skeleton Army Zap The Log
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Zap Fireball The Log
Fireball Inferno Tower Skeleton Army
Fireball Zap Skeleton Army The Log Ice Wizard
Zap The Log Fireball Ice Wizard
Inferno Tower
Skeleton Army Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Rocket The Log
Skeleton Army Zap Inferno Tower Rocket The Log
Rocket Skeleton Army Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Fireball Rocket Zap Ice Wizard
Rocket Skeleton Army Fireball Inferno Tower Ice Wizard
Inferno Tower Skeleton Army
Zap Rocket Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Rocket Skeleton Army Zap Fireball The Log
Rocket Skeleton Army Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Rocket The Log
Zap Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Zap The Log Ice Wizard
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Zap The Log
Fireball Zap Rocket Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Rocket Fireball
Rocket Zap Fireball The Log
Fireball Zap Rocket
Rocket Fireball The Log
Fireball Rocket
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Zap Fireball The Log
Rocket Zap Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Rocket Zap The Log
Zap Fireball Ice Wizard
Zap Rocket Fireball
Fireball
Zap Fireball Rocket The Log
Zap Rocket Fireball
Rocket Fireball The Log
Zap Fireball Rocket Skeleton Army
Fireball Rocket Zap Ice Wizard
The Log Fireball
Fireball Rocket
The Log Zap Fireball
Rocket Zap Fireball
Zap Fireball Rocket The Log
Zap Fireball Rocket
Zap Fireball Rocket The Log

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