My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Elite Barbarians Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Skeleton Army Valkyrie Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Barrel Skeleton Army

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Valkyrie Witch
Arrows
Zap Elite Barbarians Giant Goblin Barrel
Elite Barbarians
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Goblin Barrel Zap Giant Witch
Giant
Zap Arrows Goblin Barrel Valkyrie Witch
Goblin Barrel
Valkyrie Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Valkyrie Giant

Defense Synergies 1 7

Zap
Arrows Elite Barbarians Valkyrie Skeleton Army Witch
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Witch
Giant
Goblin Barrel
Skeleton Army
Zap
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Skeleton Army Zap Valkyrie Witch
Skeleton Army Witch Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Witch Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Zap Valkyrie
Zap Arrows Witch
Zap Arrows Valkyrie
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Zap Arrows
Arrows Zap Witch
Skeleton Army Zap Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Zap Arrows Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Arrows Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Zap Elite Barbarians Valkyrie Skeleton Army Witch
Zap Arrows Valkyrie Witch
Elite Barbarians
Valkyrie Skeleton Army Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Zap Witch
Skeleton Army Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Valkyrie Witch
Skeleton Army Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Valkyrie
Arrows Valkyrie Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Elite Barbarians
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Witch
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army Witch
Zap Arrows Witch
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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