My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Army
Giant Snowball
Bats Archers Mega Minion Skeleton Army
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Skeleton Army
The Log
Archers Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Mega Minion Mini P.E.K.K.A Skeleton Army
Fireball
Archers Mega Minion Skeleton Army
Poison
Bats Archers Mega Minion Skeleton Army
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Mega Minion Skeleton Army Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Mini P.E.K.K.A
Zap
Arrows Mega Minion Giant Bats Archers Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Giant Archers Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Giant Bats Arrows
Mini P.E.K.K.A
Giant Bats Zap Archers Arrows
Giant
Bats Zap Arrows Mega Minion Mini P.E.K.K.A Archers
Skeleton Army

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bats Archers Arrows Skeleton Army
Archers
Zap Mega Minion Mini P.E.K.K.A Skeleton Army
Arrows
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Archers Arrows Skeleton Army
Mini P.E.K.K.A
Zap Bats Archers Arrows Skeleton Army
Giant
Skeleton Army
Zap Archers Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A Skeleton Army Bats Zap Mega Minion
Mini P.E.K.K.A Skeleton Army Bats Archers Mega Minion
Mini P.E.K.K.A Skeleton Army Bats Mega Minion
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Zap Archers Mega Minion
Bats Mega Minion Zap Archers Arrows
Zap Arrows
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Bats Archers Skeleton Army Zap Arrows Mega Minion
Arrows Mega Minion Bats Zap Archers
Mini P.E.K.K.A Skeleton Army Bats Zap
Skeleton Army Bats Zap Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bats Zap Archers Mega Minion Skeleton Army
Zap Arrows Bats Archers Mega Minion
Mini P.E.K.K.A
Skeleton Army Bats Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Arrows Mega Minion Mini P.E.K.K.A
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army
Arrows Bats Zap Archers
Mini P.E.K.K.A Skeleton Army Bats Archers Mega Minion
Mini P.E.K.K.A Skeleton Army
Zap Bats Mega Minion Mini P.E.K.K.A Skeleton Army
Mega Minion Skeleton Army
Bats Mega Minion Mini P.E.K.K.A
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army
Archers Skeleton Army
Skeleton Army Bats Zap Archers Mega Minion Mini P.E.K.K.A
Bats Arrows Zap Archers Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Mega Minion
Archers Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Archers Arrows Mega Minion Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Bats Archers Skeleton Army
Zap Archers Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Mega Minion
Zap Bats
Bats Zap
Zap

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