My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Skeleton Army Bandit
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Royal Giant Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Bandit
The Log
Royal Giant Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Wizard Skeleton Army Bandit
Fireball
Minions Hog Rider Inferno Tower Wizard Skeleton Army Bandit
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Bandit
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Hog Rider Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Royal Giant Bandit
Minions
Royal Giant Hog Rider Zap Bandit
Royal Giant
Minions Zap Hog Rider Wizard Bandit
Hog Rider
Zap Minions Royal Giant Wizard Bandit
Inferno Tower
Wizard
Royal Giant Hog Rider Bandit
Skeleton Army
Bandit
Zap Minions Royal Giant Hog Rider Wizard

Defense Synergies 1 10

Zap
Minions Inferno Tower Skeleton Army Bandit
Minions
Zap Inferno Tower Bandit
Royal Giant
Hog Rider
Inferno Tower
Skeleton Army Zap Minions Bandit
Wizard
Skeleton Army Bandit
Skeleton Army
Inferno Tower Zap Wizard Bandit
Bandit
Zap Minions Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Minions Bandit
Inferno Tower Skeleton Army Minions Bandit
Inferno Tower Skeleton Army Minions Bandit
Skeleton Army
Skeleton Army Zap Minions Bandit
Minions Inferno Tower Zap Wizard
Zap Inferno Tower Bandit
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower Bandit
Minions Skeleton Army Zap Wizard Bandit
Minions Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Minions Wizard Bandit
Wizard Skeleton Army Zap Minions
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Zap Bandit
Wizard Minions Inferno Tower Skeleton Army
Zap Minions Wizard Skeleton Army Bandit
Zap Wizard Minions Bandit
Inferno Tower
Wizard Skeleton Army Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Bandit
Bandit Zap Wizard
Skeleton Army Bandit Zap Minions Inferno Tower
Skeleton Army Zap Inferno Tower Bandit
Inferno Tower Skeleton Army Bandit
Wizard Zap Minions
Skeleton Army Minions Inferno Tower Bandit
Inferno Tower Skeleton Army
Zap Minions Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Zap
Skeleton Army Inferno Tower Wizard Bandit
Wizard Skeleton Army
Inferno Tower Skeleton Army Zap Minions
Minions Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit
Minions
Zap Wizard Bandit
Zap Wizard
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Minions
Zap Wizard Bandit
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Minions Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Minions Skeleton Army Bandit
Zap Wizard
Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap Bandit

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