My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Guards Skeleton Army
Giant Snowball
Battle Ram Furnace Royal Hogs Guards Skeleton Army
Zap
Battle Ram Furnace Royal Hogs Guards Skeleton Army
Barbarian Barrel
Knight Battle Ram Furnace Wizard Royal Hogs Guards Skeleton Army
The Log
Battle Ram Furnace Royal Hogs Guards Skeleton Army
Earthquake
Furnace Royal Hogs Guards Skeleton Army
Arrows
Furnace Royal Hogs Guards Skeleton Army
Royal Delivery
Knight Battle Ram Wizard Royal Hogs Guards Skeleton Army
Fireball
Battle Ram Furnace Wizard Royal Hogs Skeleton Army
Poison
Furnace Wizard Royal Hogs Guards Skeleton Army
Lightning
Knight Battle Ram Furnace Wizard
Rocket
Furnace Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Guards Skeleton Army Battle Ram Furnace Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Guards Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Royal Hogs Knight Furnace
Knight
Battle Ram Giant Snowball Furnace Wizard Royal Hogs
Battle Ram
Giant Snowball Knight Furnace Royal Hogs
Furnace
Giant Snowball Knight Battle Ram Royal Hogs
Wizard
Knight Royal Hogs
Royal Hogs
Giant Snowball Knight Battle Ram Furnace Wizard Guards
Guards
Royal Hogs
Skeleton Army

Defense Synergies 0 12

Giant Snowball
Knight Furnace Wizard Guards
Knight
Giant Snowball Furnace Wizard Skeleton Army
Battle Ram
Furnace
Giant Snowball Knight Guards Skeleton Army
Wizard
Giant Snowball Knight Guards Skeleton Army
Royal Hogs
Guards
Giant Snowball Furnace Wizard Skeleton Army
Skeleton Army
Knight Furnace Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeleton Army Knight Furnace
Furnace Skeleton Army Giant Snowball Knight
Skeleton Army Knight Furnace Guards
Skeleton Army
Skeleton Army Giant Snowball Furnace Guards
Giant Snowball Furnace Wizard
Furnace Skeleton Army
Knight Guards Skeleton Army Giant Snowball
Guards Skeleton Army Giant Snowball Knight Furnace Wizard
Giant Snowball Furnace Wizard
Furnace Skeleton Army Giant Snowball Knight Wizard Guards
Wizard Skeleton Army Giant Snowball Furnace Guards
Skeleton Army Knight Furnace
Skeleton Army Giant Snowball Furnace
Wizard Knight Furnace Skeleton Army
Giant Snowball Knight Furnace Wizard Guards Skeleton Army
Giant Snowball Furnace Wizard Knight Guards
Wizard Skeleton Army Giant Snowball Knight Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Giant Snowball Furnace
Giant Snowball Knight Wizard
Guards Skeleton Army Knight Furnace
Guards Skeleton Army Knight
Knight Guards Skeleton Army
Furnace Wizard Giant Snowball
Guards Skeleton Army Knight Furnace
Knight Skeleton Army
Giant Snowball Knight Skeleton Army
Guards Skeleton Army
Knight Guards
Skeleton Army Giant Snowball Guards
Skeleton Army Knight Wizard Guards
Wizard Furnace Skeleton Army
Guards Skeleton Army Knight Furnace
Giant Snowball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Giant Snowball
Knight Guards
Wizard Giant Snowball Furnace
Wizard Giant Snowball Furnace
Furnace Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Guards
Knight Wizard
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball Furnace
Giant Snowball Furnace Wizard
Furnace Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Furnace Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Furnace Wizard
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Guards Skeleton Army
Giant Snowball Wizard
Knight Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball

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