My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Furnace Skeleton Army Witch Miner
Zap
Bats Furnace Skeleton Army Witch
Barbarian Barrel
Furnace Skeleton Army Witch
The Log
Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Bats Furnace Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Witch Miner
Fireball
Furnace Skeleton Army Witch
Poison
Bats Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Miner Fireball Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight
Fireball
The Log Miner Mega Knight
Furnace
Miner
Skeleton Army
Witch
Miner Mega Knight
The Log
Fireball Miner Mega Knight
Miner
Bats Furnace Fireball Witch The Log Mega Knight
Mega Knight
Bats Fireball Witch The Log Miner

Defense Synergies 1 11

Bats
The Log Mega Knight
Fireball
The Log Miner Mega Knight
Furnace
Skeleton Army
Skeleton Army
Furnace The Log
Witch
The Log Mega Knight
The Log
Fireball Bats Skeleton Army Witch Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Bats Fireball Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Bats Furnace Witch The Log Mega Knight
Furnace Skeleton Army Witch Mega Knight Bats
Skeleton Army Witch Bats Furnace Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Bats Furnace Mega Knight
Bats Furnace Fireball Witch
Fireball The Log Mega Knight
Witch Furnace Skeleton Army
Skeleton Army Miner Mega Knight
Bats Skeleton Army Witch Fireball Furnace The Log Mega Knight
Bats Fireball Furnace Witch
Furnace Skeleton Army Mega Knight Bats Fireball Witch The Log
Fireball Skeleton Army Mega Knight Bats Furnace Witch The Log
Skeleton Army Furnace Mega Knight
Skeleton Army Fireball Furnace The Log Mega Knight
Mega Knight Bats Fireball Furnace Skeleton Army Witch
Fireball Mega Knight Bats Furnace Skeleton Army Witch The Log
Furnace Witch The Log Bats Fireball Mega Knight
Skeleton Army Mega Knight Bats Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Furnace Witch
Fireball The Log Miner Mega Knight
Skeleton Army Mega Knight Bats Furnace Witch The Log
Skeleton Army Mega Knight Bats Fireball The Log
Skeleton Army Witch Mega Knight
Fireball Furnace Bats Witch
Skeleton Army Bats Fireball Furnace Witch
Mega Knight Skeleton Army
Mega Knight Bats Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Fireball Witch
Fireball Furnace Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Fireball Furnace The Log
Bats Mega Knight Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Furnace The Log Mega Knight
Fireball Bats Furnace Witch
Furnace Witch The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Witch The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Witch Mega Knight
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner Mega Knight
Fireball Miner The Log
Bats Fireball Furnace Witch
Bats Fireball Witch
Fireball
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball Miner Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log Miner Mega Knight

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