My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Prince
Fireball
Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Poison Giant Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Poison

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Poison Prince Rocket Tornado Witch The Log
Rocket
Tornado Giant
Skeleton Army
Tornado
Rocket Giant Poison Witch The Log
Poison
Giant Tornado Prince The Log
Witch
Giant Tornado Prince
Prince
Giant Poison Witch The Log
The Log
Giant Tornado Poison Prince

Defense Synergies 2 10

Giant
Rocket
Tornado The Log
Skeleton Army
Prince The Log
Tornado
Rocket Poison Witch Prince The Log
Poison
Tornado The Log
Witch
Tornado Prince The Log
Prince
The Log Skeleton Army Tornado Witch
The Log
Prince Rocket Skeleton Army Tornado Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Skeleton Army Witch Prince The Log
Rocket Skeleton Army Tornado Witch Prince
Skeleton Army Witch Prince
Rocket Skeleton Army Tornado Poison Prince The Log
Skeleton Army Tornado The Log
Rocket Tornado Poison Witch
Rocket Poison The Log
Witch Skeleton Army Tornado Prince
Skeleton Army Tornado Prince
Skeleton Army Poison Witch Tornado The Log
Tornado Poison Witch
Skeleton Army Prince Rocket Witch The Log
Rocket Skeleton Army Tornado Poison Witch Prince The Log
Skeleton Army Prince
Rocket Skeleton Army Tornado Prince The Log
Skeleton Army Tornado Poison Witch Prince
Skeleton Army Tornado Witch Prince The Log
Tornado Poison Witch The Log
Tornado Prince
Skeleton Army Poison Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Poison Rocket Prince The Log
Skeleton Army Rocket Witch Prince The Log
Rocket Skeleton Army Prince Tornado The Log
Skeleton Army Witch Prince
Rocket Poison Tornado Witch
Rocket Skeleton Army Prince Witch
Skeleton Army Prince
Rocket Skeleton Army Tornado Poison Witch Prince The Log
Witch Skeleton Army
Witch Prince
Rocket Skeleton Army Tornado Poison Prince The Log
Rocket Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Rocket Tornado Poison Prince The Log
Poison Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison Tornado The Log
Rocket Poison The Log
Rocket Poison Prince The Log
Rocket Poison The Log
Poison Rocket Tornado Witch
Tornado Poison Witch The Log
Poison The Log Tornado
Poison The Log Tornado
Rocket Tornado Poison Prince
Rocket Poison Tornado Prince The Log
Poison Rocket Tornado
Rocket Poison The Log
Rocket Poison
Poison Prince The Log
Rocket Poison Witch The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket
Rocket Poison Prince The Log
Rocket Tornado Poison Witch The Log
Rocket Poison Prince The Log
Rocket Tornado Poison
Rocket Tornado Prince The Log
Rocket Poison The Log
Tornado Poison The Log Witch
Witch
Poison The Log Tornado Witch
Tornado Poison Witch Prince The Log
Rocket Poison Tornado The Log
Poison Tornado Witch
Rocket Poison Witch
Poison Rocket The Log
Rocket Poison
Prince
Rocket Poison The Log
Rocket Skeleton Army Witch Prince
Rocket Poison Tornado Witch
The Log
Poison Rocket Prince
The Log Poison
Rocket Tornado Poison
Prince
Rocket Tornado Poison Witch The Log
Rocket Tornado Poison Witch
Poison Rocket Tornado Witch Prince The Log

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