My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Witch
Zap
Fire Spirit Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Fire Spirit Knight Skeleton Army Witch
The Log
Fire Spirit Hog Rider Skeleton Army Witch Prince
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch
Royal Delivery
Fire Spirit Knight Minion Horde Hog Rider Skeleton Army Witch Prince
Fireball
Minion Horde Hog Rider Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Knight Witch Prince
Rocket
Minion Horde Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Skeleton Army Hog Rider Minion Horde Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Skeleton Army Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Prince
Knight
Hog Rider Fire Spirit Minion Horde Witch Prince
Minion Horde
Knight Hog Rider Prince
Hog Rider
Fire Spirit Knight Minion Horde Rocket Witch Prince
Rocket
Hog Rider
Skeleton Army
Witch
Knight Hog Rider Prince
Prince
Fire Spirit Knight Minion Horde Hog Rider Witch

Defense Synergies 1 5

Fire Spirit
Knight
Knight
Fire Spirit Minion Horde Skeleton Army Witch
Minion Horde
Knight
Hog Rider
Rocket
Skeleton Army
Knight Prince
Witch
Knight Prince
Prince
Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde
Minion Horde Skeleton Army Knight Witch Prince
Minion Horde Rocket Skeleton Army Witch Prince Fire Spirit Knight
Minion Horde Skeleton Army Witch Prince Knight
Rocket Skeleton Army Prince
Skeleton Army Fire Spirit
Minion Horde Rocket Fire Spirit Witch
Rocket
Minion Horde Witch Skeleton Army Prince
Knight Skeleton Army Fire Spirit Minion Horde Prince
Minion Horde Skeleton Army Witch Knight
Minion Horde Witch
Minion Horde Skeleton Army Prince Fire Spirit Knight Rocket Witch
Fire Spirit Rocket Skeleton Army Minion Horde Witch Prince
Skeleton Army Knight Minion Horde Prince
Minion Horde Rocket Skeleton Army Prince
Minion Horde Knight Skeleton Army Witch Prince
Fire Spirit Knight Minion Horde Skeleton Army Witch Prince
Witch Fire Spirit Knight
Prince
Skeleton Army Fire Spirit Knight Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Prince
Knight Rocket Prince
Skeleton Army Knight Minion Horde Rocket Witch Prince
Rocket Skeleton Army Prince Knight Minion Horde
Knight Minion Horde Skeleton Army Witch Prince
Fire Spirit Rocket Minion Horde Witch
Rocket Skeleton Army Prince Knight Minion Horde Witch
Knight Minion Horde Skeleton Army Prince
Minion Horde Rocket Knight Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Knight Minion Horde Witch Prince
Rocket Skeleton Army Prince
Rocket Skeleton Army Prince Knight Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Knight Minion Horde Rocket Prince
Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket
Rocket Minion Horde
Knight Rocket Prince
Rocket Fire Spirit Minion Horde
Fire Spirit Minion Horde Rocket Witch
Fire Spirit Minion Horde Witch
Fire Spirit
Rocket Fire Spirit Minion Horde Prince
Rocket Knight Minion Horde Prince
Fire Spirit Rocket
Rocket Fire Spirit Knight
Minion Horde Rocket
Prince
Rocket Minion Horde Witch
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Fire Spirit Prince
Rocket Fire Spirit Witch
Rocket Minion Horde Prince
Rocket
Rocket Prince
Rocket Minion Horde
Fire Spirit Witch
Minion Horde Witch
Witch
Witch Prince
Rocket
Fire Spirit Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Fire Spirit Rocket Skeleton Army Witch Prince
Rocket Fire Spirit Witch
Knight Minion Horde Rocket Prince
Rocket
Minion Horde Prince
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Prince

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