My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Miner
Giant Snowball
Bomber Skeleton Army Witch Miner
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch Electro Wizard
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Skeleton Army Witch Miner Electro Wizard
Fireball
Bomber Skeleton Army Witch Electro Wizard
Poison
Bomber Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Miner Fireball Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Miner
Zap
Fireball Giant Miner Electro Wizard Bomber Witch
Fireball
Zap Giant Miner Electro Wizard
Giant
Bomber Zap Miner Fireball Witch Electro Wizard
Skeleton Army
Witch
Zap Giant Miner
Miner
Zap Giant Bomber Fireball Witch Electro Wizard
Electro Wizard
Zap Fireball Giant Miner

Defense Synergies 2 10

Bomber
Zap Miner Electro Wizard
Zap
Fireball Electro Wizard Bomber Skeleton Army Witch Miner
Fireball
Zap Miner Electro Wizard
Giant
Skeleton Army
Zap Electro Wizard
Witch
Zap Electro Wizard
Miner
Bomber Zap Fireball
Electro Wizard
Zap Bomber Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Electro Wizard
Skeleton Army Bomber Zap Witch Electro Wizard
Skeleton Army Witch Bomber Electro Wizard
Skeleton Army Witch Bomber Electro Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Fireball Electro Wizard
Witch Skeleton Army
Skeleton Army Bomber Miner Electro Wizard
Skeleton Army Witch Electro Wizard Bomber Zap Fireball
Zap Fireball Witch Electro Wizard
Skeleton Army Bomber Zap Fireball Witch Electro Wizard
Bomber Fireball Skeleton Army Zap Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Bomber Fireball Skeleton Army Witch Electro Wizard
Fireball Bomber Zap Skeleton Army Witch Electro Wizard
Zap Witch Bomber Fireball Electro Wizard
Electro Wizard
Bomber Skeleton Army Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Zap Miner
Skeleton Army Zap Witch Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Witch
Fireball Zap Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard
Skeleton Army
Zap Electro Wizard Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Witch
Bomber Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber Zap Fireball
Bomber Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Bomber Fireball Zap
Fireball Zap Witch
Bomber Witch
Fireball Zap
Fireball Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber
Bomber Zap Fireball Electro Wizard
Bomber Zap Fireball Witch Miner
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Witch
Witch
Fireball Miner Zap Witch Electro Wizard
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Bomber Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Skeleton Army Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Miner Electro Wizard
Bomber Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Miner Electro Wizard

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