My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon
Giant Snowball
Spear Goblins Barbarians Skeleton Army Witch Balloon
Zap
Spear Goblins Skeleton Army Witch Balloon
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Skeleton Army Witch
The Log
Spear Goblins Barbarians Skeleton Army Witch
Earthquake
Spear Goblins Barbarians Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Barbarians Valkyrie Skeleton Army Witch Balloon
Fireball
Barbarians Skeleton Army Witch Balloon
Poison
Spear Goblins Barbarians Skeleton Army Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Barbarians Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Skeleton Army Valkyrie Barbarians Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Balloon
Barbarians
Balloon
Valkyrie
Spear Goblins Balloon Witch
Mirror
Skeleton Army Balloon
Rage
Witch Balloon
Skeleton Army
Mirror
Witch
Rage Valkyrie
Balloon
Valkyrie Rage Spear Goblins Barbarians Mirror

Defense Synergies 1 6

Spear Goblins
Barbarians Valkyrie Skeleton Army
Barbarians
Spear Goblins Skeleton Army
Valkyrie
Spear Goblins Mirror Witch
Mirror
Skeleton Army Valkyrie
Rage
Skeleton Army
Mirror Spear Goblins Barbarians
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Barbarians Skeleton Army Witch Valkyrie
Barbarians Skeleton Army Witch Valkyrie
Barbarians Valkyrie Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Spear Goblins Witch
Barbarians Valkyrie
Barbarians Witch Skeleton Army
Skeleton Army Spear Goblins Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Spear Goblins
Spear Goblins Witch
Barbarians Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Valkyrie Skeleton Army Witch
Spear Goblins Barbarians Valkyrie Skeleton Army Witch
Valkyrie Witch Spear Goblins Barbarians
Barbarians
Valkyrie Skeleton Army Spear Goblins Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Spear Goblins Witch
Valkyrie
Barbarians Skeleton Army Spear Goblins Valkyrie Witch
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Skeleton Army Witch
Witch
Skeleton Army Spear Goblins Barbarians Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Spear Goblins Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Spear Goblins Valkyrie
Valkyrie Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Valkyrie
Spear Goblins Witch
Witch
Valkyrie
Spear Goblins Witch
Valkyrie Witch
Barbarians
Valkyrie Witch
Witch
Witch
Witch
Witch
Witch
Spear Goblins Barbarians Skeleton Army Witch
Witch
Valkyrie
Witch
Witch
Witch

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