My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Baby Dragon Balloon Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Baby Dragon Balloon Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Balloon Goblin Giant Bandit
Barbarian Barrel
Valkyrie Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Balloon Bandit
Fireball
Skeleton Army Baby Dragon Balloon Bandit
Poison
Skeleton Army Balloon
Lightning
Ice Golem Valkyrie Baby Dragon Balloon Bandit
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Skeleton Army Bandit Valkyrie Baby Dragon Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Skeleton Army Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Goblin Giant Ice Golem Valkyrie Baby Dragon Bandit
Ice Golem
Balloon Zap Baby Dragon
Valkyrie
Balloon Zap Baby Dragon Bandit
Skeleton Army
Baby Dragon
Zap Ice Golem Valkyrie Balloon Goblin Giant Bandit
Balloon
Zap Ice Golem Valkyrie Baby Dragon Goblin Giant Bandit
Goblin Giant
Zap Baby Dragon Balloon Bandit
Bandit
Zap Valkyrie Baby Dragon Balloon Goblin Giant

Defense Synergies 1 11

Zap
Goblin Giant Ice Golem Valkyrie Skeleton Army Baby Dragon Bandit
Ice Golem
Zap Baby Dragon Bandit
Valkyrie
Zap Baby Dragon Bandit
Skeleton Army
Zap Bandit
Baby Dragon
Zap Ice Golem Valkyrie Bandit
Balloon
Goblin Giant
Zap
Bandit
Zap Ice Golem Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie Baby Dragon Goblin Giant
Skeleton Army Zap Valkyrie Bandit
Skeleton Army Valkyrie Bandit
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Baby Dragon Bandit
Zap Baby Dragon
Zap Ice Golem Valkyrie Baby Dragon Goblin Giant Bandit
Skeleton Army
Skeleton Army Ice Golem Valkyrie Bandit
Valkyrie Skeleton Army Zap Ice Golem Baby Dragon Goblin Giant Bandit
Zap Baby Dragon
Skeleton Army Zap Valkyrie Bandit
Valkyrie Skeleton Army Zap Baby Dragon
Skeleton Army Bandit
Skeleton Army Zap Bandit
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Baby Dragon Bandit
Zap Valkyrie Baby Dragon Ice Golem Bandit
Valkyrie Skeleton Army Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Ice Golem Bandit
Bandit Zap Ice Golem Valkyrie Baby Dragon
Skeleton Army Bandit Zap Ice Golem Valkyrie Goblin Giant
Valkyrie Skeleton Army Zap Ice Golem Goblin Giant Bandit
Valkyrie Skeleton Army Goblin Giant Bandit
Zap Ice Golem Baby Dragon Goblin Giant
Skeleton Army Ice Golem Valkyrie Goblin Giant Bandit
Valkyrie Skeleton Army Goblin Giant
Zap Ice Golem Valkyrie Skeleton Army Baby Dragon Bandit
Skeleton Army Goblin Giant
Valkyrie
Skeleton Army Zap Valkyrie Goblin Giant
Skeleton Army Ice Golem Valkyrie Goblin Giant Bandit
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Ice Golem Valkyrie Baby Dragon Goblin Giant
Valkyrie Zap Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Goblin Giant Bandit
Ice Golem Valkyrie
Zap Valkyrie Baby Dragon
Zap Ice Golem Baby Dragon Goblin Giant
Baby Dragon
Zap Ice Golem Baby Dragon
Zap Bandit
Zap Valkyrie Bandit
Zap Baby Dragon
Ice Golem Baby Dragon Bandit
Baby Dragon Bandit
Zap Ice Golem Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Ice Golem Valkyrie Baby Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Ice Golem Baby Dragon
Zap
Zap Bandit
Zap
Zap Skeleton Army Bandit
Zap Baby Dragon
Valkyrie Baby Dragon
Zap Ice Golem Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon Goblin Giant Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: