My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A
Fireball
Inferno Tower Wizard Elixir Collector Skeleton Army
Poison
Inferno Tower Wizard Elixir Collector Skeleton Army
Lightning
Inferno Tower Wizard Elixir Collector
Rocket
Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Skeleton Army Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Freeze Inferno Tower Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Freeze

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Freeze
Inferno Tower
Wizard
Tornado P.E.K.K.A
Elixir Collector
Skeleton Army
Tornado
Zap Wizard P.E.K.K.A Freeze
Freeze
Zap Tornado
P.E.K.K.A
Zap Tornado Wizard

Defense Synergies 3 9

Zap
Inferno Tower Skeleton Army Tornado P.E.K.K.A
Inferno Tower
Skeleton Army Zap Tornado
Wizard
Tornado Skeleton Army Freeze P.E.K.K.A
Elixir Collector
Skeleton Army
Inferno Tower Zap Wizard Freeze
Tornado
Wizard P.E.K.K.A Zap Inferno Tower
Freeze
Wizard Skeleton Army
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap
Inferno Tower Skeleton Army Tornado P.E.K.K.A Freeze
Inferno Tower Skeleton Army P.E.K.K.A
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Freeze Zap
Inferno Tower Tornado Zap Wizard Freeze
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower
Skeleton Army Zap Wizard Tornado Freeze
Inferno Tower Zap Wizard Tornado
Inferno Tower Skeleton Army P.E.K.K.A Zap Wizard Freeze
Wizard Skeleton Army Zap Tornado Freeze P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Tornado Zap Freeze P.E.K.K.A
Wizard Inferno Tower Skeleton Army Tornado P.E.K.K.A
Zap Wizard Skeleton Army Tornado
Zap Wizard Tornado Freeze
P.E.K.K.A Inferno Tower Tornado
Wizard Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower P.E.K.K.A
Zap Wizard
Skeleton Army P.E.K.K.A Zap Inferno Tower
Skeleton Army P.E.K.K.A Zap Inferno Tower Tornado
Inferno Tower P.E.K.K.A Skeleton Army
Wizard Zap Tornado Freeze
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Zap Freeze P.E.K.K.A Inferno Tower Skeleton Army Tornado
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Zap Tornado Freeze P.E.K.K.A
Zap Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Skeleton Army Freeze
Zap Wizard Tornado
Freeze
Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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