My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Sparky
Fireball
Minions Inferno Tower Wizard Skeleton Army Sparky
Poison
Minions Inferno Tower Wizard Skeleton Army Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tornado Giant Inferno Tower Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minions
Minions
Giant Zap Sparky
Giant
Zap Minions Sparky Wizard Tornado
Inferno Tower
Wizard
Tornado Giant Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Giant
Sparky
Zap Giant Tornado Minions Wizard Skeleton Army

Defense Synergies 3 10

Zap
Minions Inferno Tower Skeleton Army Tornado Sparky
Minions
Zap Inferno Tower
Giant
Inferno Tower
Skeleton Army Zap Minions Tornado
Wizard
Tornado Skeleton Army
Skeleton Army
Inferno Tower Zap Wizard Sparky
Tornado
Wizard Sparky Zap Inferno Tower Sparky
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard Sparky
Inferno Tower Skeleton Army Sparky Zap Minions
Inferno Tower Skeleton Army Tornado Sparky Minions
Inferno Tower Skeleton Army Sparky Minions
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Minions
Minions Inferno Tower Tornado Zap Wizard
Zap Inferno Tower Sparky
Inferno Tower Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Sparky
Minions Skeleton Army Zap Wizard Tornado
Minions Inferno Tower Zap Wizard Tornado
Inferno Tower Skeleton Army Sparky Zap Minions Wizard
Wizard Skeleton Army Sparky Zap Minions Tornado
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Tornado Zap Sparky
Wizard Sparky Minions Inferno Tower Skeleton Army Tornado
Zap Minions Wizard Skeleton Army Tornado
Zap Wizard Tornado Minions
Sparky Inferno Tower Tornado
Wizard Skeleton Army Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Sparky
Zap Wizard
Skeleton Army Zap Minions Inferno Tower Sparky
Skeleton Army Zap Inferno Tower Tornado Sparky
Inferno Tower Skeleton Army Sparky
Wizard Zap Minions Tornado
Skeleton Army Sparky Minions Inferno Tower
Inferno Tower Skeleton Army Sparky
Zap Minions Inferno Tower Skeleton Army Tornado Sparky
Inferno Tower Skeleton Army Sparky
Minions Inferno Tower Sparky
Skeleton Army Zap Tornado
Skeleton Army Inferno Tower Wizard Sparky
Wizard Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Zap Minions Tornado
Minions Zap Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Minions Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Minions Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Minions Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Sparky
Zap Minions Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Minions Skeleton Army
Zap Wizard Tornado
Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Minions Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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