My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Princess
Zap
Goblin Gang Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Skeleton Army Princess
The Log
Goblin Gang Goblin Barrel Skeleton Army Princess
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Skeleton Army Princess
Fireball
Goblin Gang Wizard Goblin Barrel Skeleton Army Princess
Poison
Goblin Gang Wizard Skeleton Army Princess
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Skeleton Army Tornado Princess Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Princess Wizard The Log
Goblin Gang
Knight Goblin Barrel Princess
Wizard
Tornado Knight
Goblin Barrel
Knight Goblin Gang Skeleton Army Princess
Skeleton Army
Goblin Barrel
Tornado
Wizard The Log Princess
The Log
Knight Tornado Princess
Princess
Knight Goblin Gang Goblin Barrel Tornado The Log

Defense Synergies 3 14

Knight
Goblin Gang Princess Wizard Skeleton Army Tornado The Log
Goblin Gang
Knight Skeleton Army The Log Princess
Wizard
Tornado Knight Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Goblin Gang Wizard The Log Princess
Tornado
Wizard Knight The Log Princess
The Log
Knight Goblin Gang Wizard Skeleton Army Tornado Princess
Princess
Knight Goblin Gang Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Skeleton Army Knight Goblin Gang The Log
Goblin Gang Skeleton Army Tornado Knight
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado The Log Princess
Goblin Gang Skeleton Army Tornado The Log
Tornado Goblin Gang Wizard Princess
The Log
Goblin Gang Skeleton Army Tornado Princess
Knight Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Knight Wizard Tornado The Log Princess
Goblin Gang Wizard Tornado Princess
Skeleton Army Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Goblin Gang Tornado The Log Princess
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado Goblin Gang The Log
Wizard Knight Goblin Gang Skeleton Army Tornado
Knight Goblin Gang Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Knight Princess
Tornado
Goblin Gang Wizard Skeleton Army Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Knight Goblin Gang Wizard The Log
Goblin Gang Skeleton Army Knight The Log
Goblin Gang Skeleton Army Knight Tornado The Log
Knight Goblin Gang Skeleton Army
Wizard Goblin Gang Tornado Princess
Goblin Gang Skeleton Army Knight
Knight Skeleton Army
Knight Skeleton Army Tornado The Log
Goblin Gang Skeleton Army
Knight
Skeleton Army Tornado The Log
Skeleton Army Knight Goblin Gang Wizard
Wizard Skeleton Army Princess
Goblin Gang Skeleton Army Knight Tornado The Log
Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Tornado The Log Princess
The Log
Knight The Log
Wizard The Log
Wizard Tornado Princess
Wizard Tornado The Log Princess
The Log Wizard Tornado Princess
The Log Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado The Log Princess
Wizard Tornado Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Tornado
Wizard The Log Princess
Wizard Tornado The Log Princess
The Log
Wizard Tornado Princess
Tornado The Log
The Log
Tornado The Log Wizard Princess
The Log Wizard Tornado Princess
Wizard Tornado The Log Princess
Tornado The Log
Wizard Tornado Princess
Wizard
Wizard The Log
Princess
Wizard The Log Princess
Goblin Gang Skeleton Army Princess
Wizard Tornado Princess
The Log
Knight Goblin Gang Wizard Princess
The Log Wizard Princess
Tornado
Goblin Gang Tornado The Log Princess
Tornado Princess
Tornado The Log Princess

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