My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Goblin Hut Skeleton Army
Zap
Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Hut Skeleton Army Giant Skeleton Ice Wizard
The Log
Goblin Hut Skeleton Army Giant Skeleton
Earthquake
Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Goblin Hut Skeleton Army Giant Skeleton Ice Wizard
Fireball
Goblin Hut Skeleton Army Ice Wizard
Poison
Goblin Hut Skeleton Army Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Tornado Ice Wizard Goblin Hut Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Mirror Giant Skeleton The Log Ice Wizard
Rocket
Tornado Mirror
Mirror
The Log Goblin Hut Rocket Skeleton Army Tornado Giant Skeleton
Skeleton Army
Mirror
Tornado
Rocket Mirror Giant Skeleton The Log Ice Wizard
Giant Skeleton
Goblin Hut Mirror Tornado The Log Ice Wizard
The Log
Mirror Goblin Hut Tornado Giant Skeleton
Ice Wizard
Goblin Hut Tornado Giant Skeleton

Defense Synergies 4 15

Goblin Hut
Mirror Skeleton Army Giant Skeleton Ice Wizard
Rocket
Tornado The Log
Mirror
Skeleton Army Tornado Goblin Hut The Log Ice Wizard
Skeleton Army
Mirror Goblin Hut Giant Skeleton The Log Ice Wizard
Tornado
Rocket Mirror Ice Wizard Giant Skeleton The Log
Giant Skeleton
Goblin Hut Skeleton Army Tornado The Log Ice Wizard
The Log
Rocket Mirror Skeleton Army Tornado Giant Skeleton Ice Wizard
Ice Wizard
Tornado Goblin Hut Mirror Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut The Log
Skeleton Army Goblin Hut The Log Ice Wizard
Goblin Hut Rocket Skeleton Army Tornado Giant Skeleton Ice Wizard
Goblin Hut Skeleton Army Ice Wizard
Rocket Skeleton Army Tornado Giant Skeleton The Log
Skeleton Army Tornado The Log Ice Wizard
Rocket Tornado Goblin Hut Ice Wizard
Rocket Giant Skeleton The Log
Goblin Hut Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Giant Skeleton Ice Wizard
Skeleton Army Ice Wizard Goblin Hut Tornado Giant Skeleton The Log
Goblin Hut Tornado Ice Wizard
Goblin Hut Skeleton Army Rocket Giant Skeleton The Log Ice Wizard
Rocket Skeleton Army Goblin Hut Tornado The Log
Skeleton Army Goblin Hut
Rocket Skeleton Army Tornado Goblin Hut The Log
Goblin Hut Skeleton Army Tornado
Goblin Hut Skeleton Army Tornado The Log Ice Wizard
Tornado The Log Goblin Hut Giant Skeleton Ice Wizard
Goblin Hut Tornado
Skeleton Army Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Giant Skeleton
Rocket The Log
Skeleton Army Giant Skeleton Goblin Hut Rocket The Log
Rocket Skeleton Army Giant Skeleton Tornado The Log
Giant Skeleton Goblin Hut Skeleton Army
Rocket Goblin Hut Tornado Ice Wizard
Rocket Skeleton Army Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Goblin Hut Skeleton Army Tornado The Log
Goblin Hut Skeleton Army
Goblin Hut Giant Skeleton
Rocket Skeleton Army Tornado Giant Skeleton The Log
Rocket Skeleton Army Giant Skeleton
Skeleton Army
Goblin Hut Skeleton Army Rocket Tornado Giant Skeleton The Log
Goblin Hut Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton The Log
Tornado The Log Ice Wizard
Rocket Goblin Hut Giant Skeleton The Log
Rocket Giant Skeleton The Log
Rocket The Log
Rocket Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Goblin Hut The Log
Rocket
Goblin Hut The Log
Rocket Goblin Hut The Log
Goblin Hut Rocket The Log
Rocket Tornado
Rocket
Rocket The Log
Rocket Tornado The Log
Rocket Giant Skeleton The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Ice Wizard
Rocket Goblin Hut
Rocket The Log
Rocket
Giant Skeleton
Rocket The Log
Goblin Hut Rocket Skeleton Army
Rocket Tornado Ice Wizard
The Log
Rocket
The Log
Rocket Tornado Giant Skeleton
Rocket Tornado Giant Skeleton The Log
Rocket Tornado
Rocket Tornado Giant Skeleton The Log

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