My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Musketeer Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Musketeer Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Musketeer Hog Rider Skeleton Army Bowler
Fireball
Minions Musketeer Hog Rider Skeleton Army Bowler
Poison
Minions Musketeer Skeleton Army
Lightning
Musketeer Bowler
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Tornado Musketeer Hog Rider Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Bowler
Musketeer
Hog Rider Bowler The Log
Hog Rider
Minions Musketeer Freeze The Log Tornado Bowler
Skeleton Army
Tornado
Hog Rider Freeze Bowler The Log
Freeze
Hog Rider Tornado
Bowler
Minions Musketeer Hog Rider Tornado The Log
The Log
Hog Rider Musketeer Tornado Bowler

Defense Synergies 3 10

Minions
Musketeer Freeze Bowler The Log
Musketeer
The Log Minions Skeleton Army Tornado Bowler
Hog Rider
Skeleton Army
Musketeer Freeze The Log
Tornado
Bowler Musketeer The Log
Freeze
Minions Skeleton Army
Bowler
Tornado The Log Minions Musketeer
The Log
Musketeer Bowler Minions Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Musketeer The Log
Skeleton Army Minions Musketeer The Log
Skeleton Army Tornado Bowler Minions Musketeer Freeze
Skeleton Army Minions Musketeer Bowler
Skeleton Army Tornado Bowler The Log
Skeleton Army Tornado Freeze Bowler The Log Minions Musketeer
Minions Musketeer Tornado Freeze
Bowler Musketeer The Log
Minions Musketeer Skeleton Army Tornado
Skeleton Army Tornado Musketeer Bowler
Minions Skeleton Army Musketeer Tornado Freeze Bowler The Log
Minions Musketeer Tornado
Skeleton Army Bowler Minions Musketeer Freeze The Log
Skeleton Army Bowler Minions Tornado Freeze The Log
Skeleton Army
Skeleton Army Tornado Freeze Bowler The Log
Minions Musketeer Skeleton Army Tornado Bowler
Minions Musketeer Skeleton Army Tornado Bowler The Log
Tornado Freeze The Log Minions Musketeer Bowler
Musketeer Tornado
Skeleton Army Bowler Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler
Musketeer Bowler The Log
Skeleton Army Minions Musketeer Bowler The Log
Skeleton Army Bowler Musketeer Tornado The Log
Musketeer Skeleton Army Bowler
Minions Musketeer Tornado Freeze
Skeleton Army Minions Musketeer Bowler
Skeleton Army
Freeze Minions Skeleton Army Tornado The Log
Musketeer Skeleton Army
Minions Musketeer Bowler
Skeleton Army Tornado Bowler The Log
Skeleton Army Bowler
Musketeer Skeleton Army Bowler
Skeleton Army Minions Musketeer Tornado Freeze Bowler The Log
Minions Bowler Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer Tornado Bowler The Log
The Log
Musketeer Freeze The Log
Bowler The Log
Minions Musketeer Tornado Freeze
Musketeer Tornado Bowler The Log
The Log Tornado Freeze Bowler
The Log Tornado
Minions Musketeer Tornado Bowler
Musketeer Tornado Bowler The Log
Musketeer Tornado
Musketeer Bowler The Log
Minions Musketeer Freeze
Musketeer The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Tornado Freeze
Minions
Musketeer Bowler The Log
Tornado Bowler The Log
Minions Musketeer Bowler The Log
Tornado
Musketeer Tornado Bowler The Log
Musketeer The Log
Tornado Freeze The Log Bowler
The Log Musketeer Tornado Bowler
Musketeer Tornado Bowler The Log
Musketeer Tornado The Log
Musketeer Tornado
Minions Musketeer Freeze
Bowler
Musketeer The Log
Freeze
Bowler The Log
Minions Musketeer Skeleton Army Freeze
Musketeer Tornado
Freeze
The Log
Musketeer Bowler
The Log Musketeer Bowler
Tornado
Musketeer
Minions Musketeer Tornado Freeze Bowler The Log
Musketeer Tornado
Musketeer Tornado Freeze Bowler The Log

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