My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Balloon Inferno Dragon
Zap
Fire Spirit Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Skeleton Army Balloon Inferno Dragon
Fireball
Tesla Skeleton Army Balloon Inferno Dragon
Poison
Skeleton Army Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Tornado Tesla Mini P.E.K.K.A Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Balloon Inferno Dragon
Zap
Tornado Balloon Fire Spirit Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Fire Spirit Zap Tornado
Skeleton Army
Tornado
Zap Mini P.E.K.K.A Balloon
Balloon
Zap Fire Spirit Tornado
Inferno Dragon
Fire Spirit

Defense Synergies 1 15

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Fire Spirit Tesla Skeleton Army Tornado Inferno Dragon
Tesla
Zap Mini P.E.K.K.A Skeleton Army Tornado Inferno Dragon
Mini P.E.K.K.A
Zap Fire Spirit Tesla Skeleton Army Tornado
Skeleton Army
Zap Tesla Mini P.E.K.K.A Inferno Dragon
Tornado
Fire Spirit Zap Tesla Mini P.E.K.K.A Inferno Dragon
Balloon
Inferno Dragon
Zap Tesla Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Tesla
Tesla Mini P.E.K.K.A Skeleton Army Tornado Fire Spirit Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Zap Tesla
Tesla Tornado Inferno Dragon Fire Spirit Zap
Zap Tesla
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Tesla Mini P.E.K.K.A
Skeleton Army Zap Tesla Tornado
Tesla Inferno Dragon Zap Tornado
Tesla Mini P.E.K.K.A Skeleton Army Fire Spirit Zap
Fire Spirit Skeleton Army Zap Tesla Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla
Skeleton Army Tornado Zap Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Tornado
Fire Spirit Tesla Zap Skeleton Army Tornado
Zap Tornado Fire Spirit Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Tornado Inferno Dragon
Skeleton Army Fire Spirit Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Tesla Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Tesla Tornado
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fire Spirit Zap Tesla Tornado
Mini P.E.K.K.A Skeleton Army Tesla
Mini P.E.K.K.A Tesla Skeleton Army Inferno Dragon
Zap Mini P.E.K.K.A Skeleton Army Tornado Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Tesla
Tesla Skeleton Army
Tesla Skeleton Army Zap Mini P.E.K.K.A Tornado Inferno Dragon
Zap Tesla Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Fire Spirit Zap
Fire Spirit Zap Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Zap
Zap
Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit
Inferno Dragon
Zap Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Tornado
Mini P.E.K.K.A
Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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