My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Bandit
Giant Snowball
Bats Minion Horde Goblin Hut Skeleton Army
Zap
Bats Minion Horde Goblin Hut Skeleton Army Bandit
Barbarian Barrel
Goblin Hut Skeleton Army Royal Ghost Bandit
The Log
Goblin Hut Skeleton Army Bandit
Earthquake
Goblin Hut Skeleton Army
Arrows
Bats Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Bats Minion Horde Goblin Hut Skeleton Army P.E.K.K.A Royal Ghost Bandit
Fireball
Minion Horde Goblin Hut Skeleton Army Bandit
Poison
Bats Minion Horde Goblin Hut Skeleton Army
Lightning
Goblin Hut Bandit
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Skeleton Army Royal Ghost Bandit Minion Horde Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Skeleton Army Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit
Giant Snowball
P.E.K.K.A Minion Horde Goblin Hut Royal Ghost Bandit
Minion Horde
Giant Snowball
Goblin Hut
Giant Snowball Royal Ghost Bandit
Skeleton Army
P.E.K.K.A
Giant Snowball Bats
Royal Ghost
Giant Snowball Goblin Hut Bandit
Bandit
Bats Giant Snowball Goblin Hut Royal Ghost

Defense Synergies 0 12

Bats
Giant Snowball P.E.K.K.A Bandit
Giant Snowball
Bats Minion Horde Goblin Hut P.E.K.K.A Royal Ghost Bandit
Minion Horde
Giant Snowball
Goblin Hut
Giant Snowball Skeleton Army Royal Ghost Bandit
Skeleton Army
Goblin Hut Bandit
P.E.K.K.A
Bats Giant Snowball
Royal Ghost
Giant Snowball Goblin Hut
Bandit
Bats Giant Snowball Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Skeleton Army P.E.K.K.A Bats Goblin Hut Bandit
Minion Horde Goblin Hut Skeleton Army P.E.K.K.A Bats Giant Snowball Bandit
Minion Horde Goblin Hut Skeleton Army P.E.K.K.A Bats Bandit
Skeleton Army P.E.K.K.A
Skeleton Army Bats Giant Snowball Royal Ghost Bandit
Bats Giant Snowball Minion Horde Goblin Hut
P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Giant Snowball Minion Horde Royal Ghost Bandit
Bats Minion Horde Skeleton Army Giant Snowball Goblin Hut Royal Ghost Bandit
Minion Horde Bats Giant Snowball Goblin Hut
Minion Horde Goblin Hut Skeleton Army P.E.K.K.A Bats Giant Snowball Bandit
Skeleton Army Bats Giant Snowball Minion Horde Goblin Hut P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A Minion Horde Goblin Hut Bandit
Minion Horde Skeleton Army Giant Snowball Goblin Hut P.E.K.K.A Bandit
Minion Horde Bats Goblin Hut Skeleton Army P.E.K.K.A
Bats Giant Snowball Minion Horde Goblin Hut Skeleton Army Royal Ghost Bandit
Giant Snowball Bats Goblin Hut Royal Ghost Bandit
P.E.K.K.A Goblin Hut
Skeleton Army Royal Ghost Bats Giant Snowball Minion Horde P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Goblin Hut P.E.K.K.A Royal Ghost Bandit
Bandit Giant Snowball Royal Ghost
Skeleton Army P.E.K.K.A Bandit Bats Minion Horde Goblin Hut
Skeleton Army P.E.K.K.A Bats Minion Horde Bandit
P.E.K.K.A Minion Horde Goblin Hut Skeleton Army Bandit
Bats Giant Snowball Minion Horde Goblin Hut
Skeleton Army P.E.K.K.A Bats Minion Horde Goblin Hut Bandit
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Bats Giant Snowball Goblin Hut Skeleton Army Bandit
P.E.K.K.A Minion Horde Goblin Hut Skeleton Army
P.E.K.K.A Bats Minion Horde Goblin Hut
Skeleton Army P.E.K.K.A Giant Snowball
Skeleton Army P.E.K.K.A Minion Horde Bandit
Minion Horde Skeleton Army
Goblin Hut Skeleton Army Bats Minion Horde P.E.K.K.A
Bats Giant Snowball Minion Horde Goblin Hut P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit
Minion Horde Goblin Hut Bandit
Giant Snowball Minion Horde
Bats Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Giant Snowball Bandit
Bats Giant Snowball Minion Horde
Minion Horde Bandit
Giant Snowball
Giant Snowball Goblin Hut Bandit
Minion Horde Bandit
Giant Snowball Goblin Hut
Giant Snowball Minion Horde Goblin Hut Bandit
Minion Horde Goblin Hut Bandit
Giant Snowball
Bats Minion Horde
Giant Snowball Bandit
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball
Minion Horde
Giant Snowball Royal Ghost Bandit
Giant Snowball Bandit
Bandit
Bats Giant Snowball Minion Horde
Bats Giant Snowball Minion Horde Goblin Hut
Giant Snowball Minion Horde
Giant Snowball Minion Horde Bandit
Giant Snowball Minion Horde
P.E.K.K.A Minion Horde
Giant Snowball
Minion Horde Bats Goblin Hut Skeleton Army Bandit
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball
Minion Horde P.E.K.K.A
Bats Giant Snowball Minion Horde
Bats Giant Snowball
Giant Snowball Royal Ghost Bandit

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