My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Dark Prince Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince Balloon Inferno Dragon
Giant Snowball
Guards Skeleton Army Balloon Inferno Dragon
Zap
Guards Skeleton Army Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Rascals Guards Skeleton Army Dark Prince
The Log
Rascals Guards Skeleton Army Dark Prince
Earthquake
Guards Skeleton Army
Arrows
Rascals Guards Skeleton Army
Royal Delivery
Rascals Guards Skeleton Army Dark Prince Balloon Inferno Dragon
Fireball
Rascals Skeleton Army Balloon Inferno Dragon
Poison
Rascals Guards Skeleton Army Balloon
Lightning
Ice Golem Dark Prince Balloon Inferno Dragon
Rocket
Rascals Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Skeleton Army Dark Prince Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Skeleton Army Dark Prince Poison Inferno Dragon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Guards Skeleton Army Dark Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Balloon
Ice Golem
Balloon
Guards
Skeleton Army
Dark Prince
Rascals Poison Balloon
Poison
Dark Prince Balloon
Balloon
Ice Golem Rascals Dark Prince Poison
Inferno Dragon

Defense Synergies 0 7

Rascals
Ice Golem
Guards Poison Inferno Dragon
Guards
Ice Golem Skeleton Army Poison
Skeleton Army
Guards Inferno Dragon
Dark Prince
Poison
Poison
Ice Golem Guards Dark Prince
Balloon
Inferno Dragon
Ice Golem Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Skeleton Army Inferno Dragon Rascals Dark Prince
Skeleton Army Rascals Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon Rascals Guards Dark Prince
Skeleton Army Dark Prince Poison
Skeleton Army Rascals Guards Dark Prince
Inferno Dragon Rascals Poison
Rascals Ice Golem Poison
Inferno Dragon Rascals Skeleton Army
Guards Skeleton Army Rascals Ice Golem Dark Prince
Guards Skeleton Army Poison Rascals Ice Golem Dark Prince
Inferno Dragon Rascals Poison
Skeleton Army Rascals Guards Dark Prince
Skeleton Army Rascals Guards Dark Prince Poison
Skeleton Army Inferno Dragon Rascals
Skeleton Army Rascals Inferno Dragon
Rascals Skeleton Army Dark Prince Poison
Rascals Guards Skeleton Army Dark Prince
Poison Rascals Ice Golem Guards Dark Prince Inferno Dragon
Inferno Dragon
Rascals Skeleton Army Dark Prince Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeleton Army Ice Golem Dark Prince
Poison Ice Golem Inferno Dragon
Guards Skeleton Army Rascals Ice Golem Dark Prince
Guards Skeleton Army Dark Prince Rascals Ice Golem
Rascals Guards Skeleton Army Dark Prince Inferno Dragon
Poison Rascals Ice Golem
Rascals Guards Skeleton Army Dark Prince Ice Golem
Rascals Skeleton Army Dark Prince Inferno Dragon
Ice Golem Skeleton Army Dark Prince Poison Inferno Dragon
Guards Skeleton Army Inferno Dragon
Inferno Dragon Rascals Guards Dark Prince
Skeleton Army Guards Dark Prince Poison
Rascals Skeleton Army Dark Prince Ice Golem Guards
Rascals Skeleton Army
Rascals Guards Skeleton Army Ice Golem Dark Prince Poison Inferno Dragon
Poison Rascals Ice Golem Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Ice Golem Guards
Poison
Poison
Rascals Ice Golem Guards Dark Prince Poison
Poison Dark Prince
Poison Ice Golem
Poison
Poison Ice Golem
Poison
Guards Poison
Poison Dark Prince
Poison
Poison Ice Golem
Poison
Ice Golem Poison
Poison
Poison
Poison
Dark Prince Poison
Poison
Poison
Poison
Poison
Ice Golem Poison Dark Prince
Inferno Dragon
Poison
Poison
Poison
Poison Ice Golem
Guards Poison
Poison
Poison
Poison
Guards Skeleton Army Dark Prince
Poison
Poison Rascals Dark Prince
Ice Golem Poison
Poison
Dark Prince
Rascals Guards Poison
Poison
Poison Dark Prince

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