My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Prince
Giant Snowball
Bats Royal Hogs Skeleton Army Witch Princess
Zap
Bats Royal Hogs Skeleton Army Witch Prince Princess
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Witch Princess
The Log
Royal Hogs Skeleton Army Witch Prince Princess
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Bats Royal Hogs Skeleton Army Witch Princess
Royal Delivery
Bats Wizard Royal Hogs Skeleton Army Witch Prince Princess
Fireball
Wizard Royal Hogs Skeleton Army Witch Princess
Poison
Bats Wizard Royal Hogs Skeleton Army Witch Princess
Lightning
Wizard Witch Prince
Rocket
Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Princess Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Rage Prince
Wizard
Royal Hogs Rage Prince
Royal Hogs
Bats Wizard Princess
Rage
Witch Bats Wizard Prince
Skeleton Army
Witch
Rage Prince
Prince
Bats Wizard Rage Witch Princess
Princess
Royal Hogs Prince

Defense Synergies 0 6

Bats
Prince
Wizard
Skeleton Army Prince
Royal Hogs
Rage
Skeleton Army
Wizard Prince Princess
Witch
Prince
Prince
Bats Wizard Skeleton Army Witch
Princess
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Witch Prince
Skeleton Army Witch Prince Bats
Skeleton Army Witch Prince Bats
Skeleton Army Prince Princess
Skeleton Army Bats
Bats Wizard Witch Princess
Witch Skeleton Army Prince Princess
Skeleton Army Prince
Bats Skeleton Army Witch Wizard Princess
Bats Wizard Witch Princess
Skeleton Army Prince Bats Wizard Witch
Wizard Skeleton Army Bats Witch Prince Princess
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Skeleton Army Witch Prince
Bats Wizard Skeleton Army Witch Prince
Wizard Witch Bats Princess
Prince
Wizard Skeleton Army Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Wizard Prince
Skeleton Army Bats Witch Prince
Skeleton Army Prince Bats
Skeleton Army Witch Prince
Wizard Bats Witch Princess
Skeleton Army Prince Bats Witch
Skeleton Army Prince
Bats Skeleton Army Witch Prince
Witch Skeleton Army
Bats Witch Prince
Skeleton Army Prince
Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Witch Princess
Skeleton Army Witch Bats Prince
Bats Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Prince
Wizard
Wizard Bats Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Bats Prince
Wizard Prince Princess
Wizard Princess
Princess
Princess
Princess Prince
Wizard Witch Princess
Wizard Princess
Bats
Wizard Prince Princess
Wizard Witch Princess
Prince
Wizard Princess
Prince
Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Prince Princess
Bats Wizard Witch Princess
Bats Wizard Witch
Wizard
Princess
Prince
Wizard Princess
Bats Skeleton Army Witch Prince Princess
Wizard Witch Princess
Wizard Prince Princess
Wizard Princess
Prince
Bats Witch Princess
Bats Witch Princess
Witch Prince Princess

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