My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Witch Balloon
Zap
Fire Spirit Inferno Tower Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Skeleton Army Witch Balloon
Fireball
Inferno Tower Skeleton Army Witch Balloon
Poison
Inferno Tower Skeleton Army Witch Balloon
Lightning
Inferno Tower Witch Balloon
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Skeleton Army Fireball Poison Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Skeleton Army Fireball

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Fireball
Inferno Tower
Rage
Witch Balloon
Skeleton Army
Poison
Balloon
Witch
Rage
Balloon
Rage Fire Spirit Poison

Defense Synergies 1 3

Fire Spirit
Inferno Tower
Fireball
Inferno Tower
Inferno Tower
Skeleton Army Fire Spirit Fireball Poison
Rage
Skeleton Army
Inferno Tower
Poison
Inferno Tower
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower Skeleton Army Witch
Inferno Tower Skeleton Army Witch Fire Spirit
Inferno Tower Skeleton Army Witch
Fireball Skeleton Army Poison
Fireball Skeleton Army Fire Spirit
Inferno Tower Fire Spirit Fireball Poison Witch
Fireball Inferno Tower Poison
Inferno Tower Witch Skeleton Army
Skeleton Army Fire Spirit Inferno Tower
Skeleton Army Poison Witch Fireball
Inferno Tower Fireball Poison Witch
Inferno Tower Skeleton Army Fire Spirit Fireball Witch
Fire Spirit Fireball Skeleton Army Poison Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Fireball Inferno Tower Skeleton Army Poison Witch
Fire Spirit Fireball Skeleton Army Witch
Poison Witch Fire Spirit Fireball
Inferno Tower
Skeleton Army Fire Spirit Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Witch
Fireball Poison
Skeleton Army Inferno Tower Witch
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army Witch
Fire Spirit Fireball Poison Witch
Skeleton Army Fireball Inferno Tower Witch
Inferno Tower Skeleton Army
Fireball Inferno Tower Skeleton Army Poison Witch
Inferno Tower Witch Skeleton Army
Inferno Tower Witch
Skeleton Army Fireball Poison
Skeleton Army Fireball Inferno Tower Witch
Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Fireball Poison
Poison Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Fire Spirit
Fireball Poison Fire Spirit Witch
Fire Spirit Poison Witch
Fireball Poison Fire Spirit
Fireball Poison
Fire Spirit Fireball Poison
Poison Fireball
Fireball Poison Fire Spirit
Poison Fire Spirit Fireball
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fire Spirit Fireball Poison
Fire Spirit Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball Witch
Witch
Fireball Poison Witch
Fireball Poison Witch
Fireball Poison
Poison Fire Spirit Fireball Witch
Fireball Poison Witch
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Fire Spirit Fireball Skeleton Army Witch
Fireball Poison Fire Spirit Witch
Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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