My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Wizard Skeleton Army Witch Electro Wizard
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Mini P.E.K.K.A Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Rage Giant Skeleton
Rage
Witch Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Skeleton Army
Tornado
Wizard Mini P.E.K.K.A Witch Giant Skeleton
Witch
Rage Tornado Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Rage Tornado Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Giant Skeleton

Defense Synergies 2 15

Mini P.E.K.K.A
Electro Wizard Wizard Skeleton Army Tornado Witch
Wizard
Tornado Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Rage
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Tornado
Wizard Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Witch
Mini P.E.K.K.A Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Skeleton Army Tornado Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Skeleton Army Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Tornado Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Electro Wizard
Tornado Electro Wizard Wizard Witch
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Skeleton Army Tornado
Skeleton Army Tornado Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Wizard Tornado Giant Skeleton
Wizard Tornado Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Wizard Witch Giant Skeleton Electro Wizard
Wizard Skeleton Army Mini P.E.K.K.A Tornado Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Tornado Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Skeleton Army Tornado Witch Electro Wizard
Wizard Skeleton Army Tornado Witch Electro Wizard
Wizard Tornado Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Skeleton Army Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Tornado Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Wizard Tornado Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Mini P.E.K.K.A Skeleton Army Tornado Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Electro Wizard Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Wizard Witch
Wizard
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard
Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Wizard Witch
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Skeleton Army Witch
Wizard Tornado Witch Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Tornado Giant Skeleton
Tornado Witch Giant Skeleton Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: